Blue Estate is a rail shooter based on the graphic novel of the same name by Viktor Kalvachev. Playing Solo or in Co-op, experience the downfall of Tony Luciano, a half-witted mobster, and the rise of Clarence, a Navy SEAL turned hitman, in a tragicomic adventure with plenty of violence and humor. Throughout each of the seven levels in Story Mode, as well as the very intense Arcade Mode, aim and shoot using the Kinect sensor or the Xbox One Wireless Controller to reach the top ranking.
Story Mode is the main game mode in Blue Estate. Playing Solo or in Co-op on the same console, experience the misadventures of Tony Luciano, the Los Angeles Mafia don's son, and Clarence, a former Navy SEAL turned hitman hired by the Luciano family. The main objective of Story Mode is to reach the end of each level alive.
Warning Signs
The warning sign is an important animated icon that displays itself over enemies on the verge of causing you damage. Once the icon has stopped flashing, the enemy will fire and you will lose health.

Warning signs with small cog teeth indicate that the enemy is stronger than the rest and will cause you more damage.

In Co-op, warning signs turn the same color as the player being aimed at.

Focusing on eliminating enemies that have a warning sign above them is the key to surviving Story Mode.

Health Refill
It will be possible at certain moments to refill your health by performing a gesture (see Controls section), indicated by a white arrow displayed on-screen.

Ammo
The handguns used by Tony and Clarence have unlimited ammo. Other weapons, however, have limited ammo, and more ammo can be picked up by performing a gesture, indicated by a white arrow displayed on-screen.

Taking Cover
The opportunity to take cover from enemy fire occurs regularly. This opportunity is indicated by the icon displayed at the bottom of the screen. Taking cover automatically reloads your weapon (so long as there is available ammo), and the combo meter (see Score and Ranking section) will be frozen until you leave cover.

Extra Lives
You start with 4 lives in Solo and 6 lives in Co-op. When all lives are lost, the game is over and an extra life is added when restarting. Extra lives are always acquirable – up to 10 in Solo and up to 12 in Co-op.
Complete Story Mode on Normal or Abnormal to unlock Crazytrain. The higher the difficulty, the faster enemies will shoot and the more damage they will inflict.
Global Ranking
Get a 4 Star ranking in 5 or more of the following categories to get a global ranking of 4 stars.

Best Combo
Kill enemies quickly to build up your combo and multiply your score. At the top of the screen, a circular gauge indicates your combo level and how much time is left to kill another enemy before it is lost.

Quick Gestures
Perform the gestures (indicated by the white arrow displayed on-screen) as fast as possible.

Melee Attacks
Use melee attacks when the opportunity presents itself.

Average Enemy Lifespan
Kill enemies as quickly as possible.

Warning Sign Kills
Kill enemies that have a warning sign above them.

Headshots
Shoot enemies in the head.

Nutshots
Shoot enemies in the groin.

Destructible Objects
Each level contains 8 special objects to destroy.

Headshots and nutshots earn you more points.

Weapons take longer to reload when they're empty. Reload whenever possible.

The shotgun allows you to kill multiple enemies at once.

2 headshots are required to kill helmet-wearing enemies.

Bulletproof vests are indestructible. Aim for the head.

A western rifle, however, can penetrate bulletproof vests.

Successfully completing a Heads Up! Sequence without being hit will earn you bonus points.

Enemies wielding laser sight-equipped rifles or shotguns are more dangerous than the others.

Shoot propane tanks and bombs to kill multiple enemies at once.

Each level contains 8 special objects to destroy by shooting them. Find them all!
Arcade Mode offers a different challenge than Story Mode: playing through short levels, the goal is to survive the enemy assault with the best score. Your skills will be put to the test in this highly demanding game mode. This mode is exclusively played Solo.
Finish the second level of Story Mode to unlock Arcade Mode. More levels are unlocked as you progress through Story Mode.
Timer
To stay alive, you must kill enemies at regular intervals. There is no health gauge. Instead, a timer is displayed at the bottom of the screen, indicating how much time is left to kill an enemy. This timer is reset each time an enemy is killed. If the timer reaches 0, the game is over.

Warning Signs
Damage inflicted by enemies does not deplete your health, but instead deducts time from the timer, forcing you to kill as many enemies as possible to stay alive.
Enemies about to cause you damage have a warning sign displayed. It is essential to carefully choose your targets and stay alive to acquire new weapons (see next section).

Acquiring New Weapons
You start the level equipped with a handgun. It is possible to acquire stronger weapons by getting a decent killstreak without taking damage. A counter displayed on the bottom right-hand side of the screen indicates how many enemies you must kill to acquire the next weapon. Each time you are shot, this counter is reset. Acquired weapons cannot be lost.

Slomo
On the bottom left-hand side of the screen, a Slomo gauge fills itself up with each headshot kill. When the gauge is full, it is possible to trigger a Slomo phase at any time, very useful when facing a large number of enemies, or to avoid the timer running out. To trigger the Slomo phase, perform the gesture indicated by the white arrow displayed on-screen (see Controls section).
Enemies killed during the Slomo phase earn you more points than those killed at regular speed.

Fast Forward
Your skill and speed are rewarded with a fast forward feature: when all on-screen enemies have been killed, the camera speeds up until the next wave of enemies is triggered. This feature is represented by an icon displayed on-screen. Each second of fast forward earns you bonus points.
Arcade Mode scores are based on the following:

- Bodyshot kills earn you 1,000 points, headshot and nutshot kills earn you 2,000 points

- In Slomo, points for each enemy killed are multiplied x3

- Each second of fast forward earns you 5,000 points

- Each weapon acquired earns you a 50,000 point bonus

- All points earned are multiplied x2 on Abnormal and x3 on Crazytrain

- Killing all enemies in a level earns you a 100,000 point bonus at the end of each level.

The global ranking is calculated based on the total score, and is displayed as a letter, the best being an S ranking. The score required to obtain a better global ranking is displayed on the level completion screen.
Weapon Hand and Gesture Hand
Blue Estate is played using both hands: one hand for aiming and shooting, the other to perform contextual gestures, indicated by a white arrow on-screen. The weapon hand can be either the right or left hand, which can be set at will by raising the preferred hand while navigating through the menus. This setting cannot be changed while in-game. The other hand is called the gesture hand.

Menu Navigation
Point your weapon hand at the screen to see the cursor. Aim at a menu title or option to select it.

Aim and Shoot
While in-game, point your weapon hand at the screen to aim your cursor at a target. The shot will be triggered automatically when it is aimed at an enemy, as well as projectiles, destroyable objects, and the like.

Gestures
At certain points in the game, contextual gestures will need to be performed, indicated by a white arrow on-screen. Gestures can include collecting a health item or ammo, interacting with the environment, performing a melee attack, and the like.
When a white arrow is displayed, a gesture must be performed in the direction the arrow is pointing using the gesture hand.

Reloading
To reload a weapon, lower your weapon hand so it is aiming below the screen.
To reload several shells into either the shotgun or western rifle, keep the weapon hand lowered for a few moments.

Taking Cover
In Story Mode, it is occasionally possible to take cover, giving you the chance to protect yourself from enemy fire and to reload your weapon. When the "take cover" icon is displayed at the bottom of the screen, lower your weapon hand the same way as when reloading. The current weapon will reload automatically. Raise your hand again to leave cover.

Switching Weapons
A second weapon is provided to you in each level of Story Mode. To switch weapons, lift your weapon hand towards the back of your neck, as if reaching for a weapon from inside a backpack.

Projectiles
Enemies can occasionally throw projectiles, some of them explosive. When a projectile is in midair, throw it back by moving the gesture hand upwards, to the left, or to the right, when the arrows are displayed on-screen. The projectile will be thrown in that same direction.

Pause
Spread your arms and put your hands together in front of you to pause the game.
Menu Navigation
Move the cursor over a menu title or option with. Pressorto select it. Pressto back out of the menu.

Aim
Useto aim. You can reverse the vertical aim axis in the options.

Shoot
Pressto shoot.

Gesture
At certain points in the game, contextual gestures will need to be performed, indicated by a white arrow displayed on-screen. Gestures can include collecting a health item or ammo, interacting with the environment, performing a melee attack, and the like.
When a white arrow is displayed, movein the direction the arrow is pointing.

Reloading
To reload a weapon, pressor.
To reload several shells into either the shotgun or western rifle, hold downorfor a few moments.

Taking Cover
In Story Mode, it is occasionally possible to take cover, giving you the chance to protect yourself from enemy fire and to reload your weapon. When the "take cover" icon is displayed at the bottom of the screen, pressorthe same way as when reloading. The current weapon will reload automatically. Releaseorto leave cover.

Switching Weapons
A second weapon is provided to you in each level of Story Mode. To switch weapons, pressor.

Throwing Back Projectiles
Enemies can occasionally throw projectiles, some of them explosive. When a projectile is in midair, throw it back by movingupwards, to the left, or to the right, when the arrows are displayed on-screen. The projectile will be thrown in that same direction.

Pause
Pressto pause the game.
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