Rugby Challenge 3 consists of various game modes and options which can be selected from the main menu.
Single Match - Get straight into the action. Select to play a single Rugby Sevens or Rugby Fifteens game between two teams.
Training - Use training to hone all of your skills and get the most out of
Rugby Challenge 3. Select to view tutorials or go to run around and practice.
Be A Pro - Take control of a single player and guide him through an entire
13 year career.
Competitions - Engage in one of the 19 greatest Rugby competitions from around the world.
Career Mode - Select to setup a career and control a team over 13 seasons.
Play Online - Select to play an online Quick Match, view online Leaderboards or play an online Private Match.
Fan Hub - Select to upload or download custom players, and teams created by you and other users online.
Customise - Select to create and edit players, teams or competitions.
Help & Options - Select to adjust options for Gameplay, Camera &
Visuals, Sound, view Controls or view the Credits.
Move
Hold to Sprint
/ Pass Left / Right - Hold for cutout pass
+ Pass to fly-half
UP - Fend
LEFT - Sidestep Left
RIGHT - Sidestep Right
DOWN - Dummy Pass
In Open Play
Punt Kick
Grubber Kick
Bomb/Chip Kick
Drop Kick Tap buttons to quick kick, Hold buttons for aimed kick
Near or Over Goal Line
,, or Score Try
Behind Own Goal Line
Force Ball
Move
Hold to Sprint
Auto Select Player
/ Select Player to Left / Right
+ Select Fullback
Loose Ball
Jump Catch - Hold to call mark
Toe Kick
Dive on Ball
On Defense
Tackle
Agressive Tackle
Contesting The Ruck
Quick Bind
Heavy Bind
Leave Ruck
Contest the Ball
Ball Receiver
Pick and Go
/ Pass Left / Right - Hold for cutout pass
+ Pass to fly-half
Box Kick
The ruck is formed when a player is tackled to the ground. Press the button to quickly bind your nearest available player to the ruck.
Pressing consecutively adds more players to the ruck. Adding more players to the ruck risks your defensive line, so be careful not to over commit to the ruck in some situations.
Press to bind players to the ruck aggressively, this will result in only forward players joining the ruck and making a heavy impact. However, if no forwards are already near the breakdown they may take too long to arrive.
To unbind players from the ruck press
To contest and try to steal the ball in a ruck before the opposition arrives, press After winning the ruck contest players can press to perform a box kick from the ruck.
Pod Movement
Move Pod
Select Pod
Throwing The Ball
Short Throw
Medium Throw
Long Throw
Contesting The Throw
Jump and Catch
Jump to Pass
Jump to Maul
Quick Lineout
/ Pass Left / Right
+ Pass to Self
The lineout is formed when the ball is in touch.
The Throw in
Use the Right Stick to change between pods of players.
Use the left stick to move the pods up and down the lineout.
Press either the , or button to throw to the indicated player when the indicator bar is in the coloured area.
Throwing on either side of the coloured area will result in an illegal throw.
The Catch
Press either the , or button to jump and contest the throw.
Players can choose to either catch the ball, pass it or setup a maul.
Driving The Scrum
+ Push up when lines meet
Ball Receiver
Pick and Go
No.8 Pick Up
/ Pass Left / Right - Hold for cutout pass
+ Pass to fly-half
Box Kick
The scrum can form after a penalty, a knock-on or when the ball is dead in goal.
Players must press both sticks up at the optimal time to engage with as much impact as possible.
Once the scrum has engaged, it then becomes a timing contest to press the sticks up when the lines meet at the middle of the coloured area. The further
the timing lines are from this middle point when a push is made, the weaker the resulting push.
To turn the scrum in one direction use only one stick at a time.
After winning the scrum, Press to get the No.8 to pick up the ball instead of the halfback.
The Contested Tackle
Tap Repeatedly to Drive
Steer Tackle
Contesting The Maul
Tap Repeatedly to Drive
Steer Maul
Quick Bind
Releasing The Ball
Use Ball (Offense Only)
The maul is formed when the ball carrier is in a contested tackle but does not go to ground and both tackler and tacklee stay on their feet.
The players are now in a maul and by repeatedly tapping they will try to gain ground by driving the opposition.
Other team members from either side are allowed to bind to the maul and drive the players forward. Use the button to add players.
If the ball carrier is forced backward and takes too long to use the ball, they run a risk of being penalised.
On Attack
UP - Cylce Line Depth
DOWN - Cylce Line Width
LEFT - Send Runner Left
RIGHT - Send Runner Right
+ UP - Cylce Pod Options
+ DOWN - Cylce Fullback Position
+ LEFT - Cylce Ruck Commitment
+ RIGHT - Prepare Kicker
On Defense
UP - Cylce Line Depth
DOWN - Cylce Line Width
+ UP - Cylce Pod Options
+ DOWN - Cylce Fullback Position
User strategies control the high level behaviours of your team.
Line Depth - Alter the depth of your back line to Deep, Normal, Flat
Line Width - Alter the width of your backline to Compressed, Normal, Wide
Send Right/Left - Select to request forwards to run either left or right of the ruck and run the ball up hard.
Cycle Pod Options - In general play, forwards are distributed across the width of the field in groups called “Pods”.
Their position has an impact on how quickly forwards get to rucks depending on your play style. Alter your pod setup to 4/4, 2/4/2 or 3/2/3
Cycle Fullback - You can choose if you want your fullback located as normal behind your players or up in your back line. Select Normal or In Line.
Ruck Commitment - Alter the default number of players that are committed to move to the ruck area to Low, Medium, High
Prepare Kicker - Send the kicker back behind the ruck so he has room to kick.
Pro Career
Lock Onto Ball - Press or hold depending on camera settings
Call for Pass
Call for a Kick Into Touch
Call for a Kick Down Field
The place kick is taken after a try is scored and can also be chosen when a team is awarded a penalty. Use up or down on the left stick to place the ball on the
field within the player’s kick stat range. The ball will turn yellow or red depending on how far from their optimal kicking range it has been placed.
Once the ball is placed, use the left stick to adjust your aim, Press to confirm your aim. To initiate the kick
press when the white bar crosses over the black bar. The closer the two lines are, the more accurate the kick direction will be.
To complete the kick press when then black bar crosses over the white bar on the power meter.
Press the during gameplay to display the in-game ‘Pause Menu’.
Select from either Resume Match, Manage Team, Help & Options, Choose Sides, Restart Match, or Exit Match.
Resume Match - Select to return to the match.
Manage Team - Select to manage your team, Set Captain, Set Goal Kicker, Set Play Kicker and Swap players.
Help & Options - Select to view controls, adjust camera & visuals, or set sound options.
Choose Sides - Select to choose a different side to control in the match.
Restart Match - Select to restart the match.
Exit Match - Select to quit the match and return to the main menu hub.
Injuries
During gameplay if a player is injured a substitution will occur.
The substitution screen will appear when a player is injured.
Select a bench player to replace your injured player with.
For AI teams an automatic substitution will occur.
Single Match - Get Straight into the action. Select to play a single Rugby Sevens or Rugby Fifteens game between two teams.
Training - Use training to hone all of your skills and get the most out of Rugby Challenge 3. Select to view tutorials or go to run
around and practice.
Be A Pro - Take control of a single player and guide him through an
entire 13 year career.
Competitions - Engage in one of the 19 greatest Rugby competitions from
around the world. Select to play in the World Rugby Championship, Buildcorp National
Rugby Championship, ABSA Currie Cup, ITM Cup, Super Rugby, Quad Nations, Bledisloe Cup Series, Aviva Premiership Rugby, French Division 1 and 2, Elite 12,
Euro Nations, Euro Club Championship, Seven-A-Side Championship, International Seven-A-Side Series, European Knockout Cup, Pacific Rim Championship, African Nations Cup,
or South American Shield.
Career Mode - Select to setup a career and control a team over 13 seasons.
Play Online - Select to play an online Quick Match, view online Leaderboards or play an online Private Match.
Fan Hub - Select to upload or download custom players, and teams created by you and other users online.
Customise - Select to create and edit players, teams or competitions.
Help & Options - Select to adjust options for Gameplay, Camera & Visuals, Sound, view Controls or view the Credits.
Select either Rugby Sevens or Rugby Fifteens to play a single quick game.
The single match screen allows you to select two teams to play against each other. Press to confirm the team selection and proceed
to the control selection screen.
Select which team you wish to control by moving the player controller indicator(s) either left or right. Leaving the player marker indicator in the middle will setup an
automatically controlled game for viewing only. The control selection screen also allows you to change the team’s strip and adjust game settings.
Press to change the strip for the team you have selected to control.
Press to enter the game settings screen and adjust game settings such as Stadium, Difficulty, Match Length, Time of Day, and
Weather Conditions.
Once a team to control, strips, and options have been set, press to confirm your settings and start the match.
Select to view tutorials or go to run around and practice.
Tutorials - Select the tutorial level you wish to attempt. Select from Basic, Intermediate, Advanced or Professional tutorials. Follow the onscreen directions to learn and master the game controls.
Run Around - Select to have a free run around on the field to practice your skills.
Control your own destiny over 13 action packed seasons starting as a rookie.
Select a game mode from either Rugby Sevens or Rugby Fifteens. Select difficulty, match length and firing options and press to proceed.
Customise your player and modify his details, attributes, head, face and hair, body, accessories, and Tattoo. Alternatively press to randomise player appearance. Press the to continue.
Select a team for your player and press to proceed.
The game will then simulate all matches until a match in which your players team is due to play appears. You will then enter the Pro Hub.
The Pro Hub gives you the option to either:
Play Match - Select to play the match. You will have the ability to only
control your Pro player during the match.
My Pro - Select to view your Pro players stats, performance or
contract details.
Inbox - Select to view your inbox containing various in game notices.
My Squad - Select to view the details of your squad. View individual player profiles along with the team profile.
Opponents Squad - Select to view the details of your opponents squad. View individual player profiles along with the team profile.
Competition Info - Select to view competition Standings, Schedule and
Fixtures.
Statistics - Select to view statistics for Your Career, Team Stats, and Player Stats. Press to view top 10 teams or players.
Settings - Select to change settings for Difficulty, Match Length and Firing.
To skip a round and simulate the match, press proceed to the next round. If you simulate all your matches you will not
develop your player stats.
At the start of the new season your pro player may be offered a club contract. If you decide to accept a contract, select the club and press to
accept and commence the new season.
Once your career is complete, player, team and career statistics will be displayed.
Select to play in the World Rugby Championship, Buildcorp National Rugby Championship, ABSA Currie Cup, ITM Cup, Super Rugby, Quad Nations, Bledisloe Cup Series,
Aviva Premiership Rugby, French Division 1 and 2, Elite 12, Euro Nations, Euro Club Championship, Seven-A-Side Championship, International Seven-A-Side Series,
European Knockout Cup, Pacific Rim Championship, African Nations Cup, or South American Shield competition.
Continue an existing competition or start a new competition.
Load Competition
Select to load a previously saved competition. Up to 8 competitions can be saved.
New competition
Select to set up a new competition. Setup your competition from the ‘Competition Set Up’ Screen.
Select the competition, difficulty, match length, and squad management type. Press to continue to the team select screen.
Select up to 8 teams you wish to control during the competition. Press to proceed to the competition hub.
The competition hub is the control centre of your competition.
From here you can:
Play Match - Select to play the next match in the competition.
My Squad - Select to manage your team, Set Captain, Set Goal Kicker, Swap Players, Set Play Kicker and also view player Profile details.
Opponents Squad - Select to view your opposing team squad details.
Competition Info - Select to view Standings, Schedule and Fixtures for the competition.
Statistics - Select to view competition details, including competition stats, team stats, and player stats.
Settings - Select to adjust settings for difficulty, match length and
squad management.
To skip a round and simulate the match, press to proceed to the next round.
Once your competition is complete, competition statistics will be displayed.
Career mode allows you to control your own team’s destiny over 13 action packed seasons. Select from Club and International teams depending on your game mode selection.
Players have the option to continue an existing career or start a new career.
Continue
Select to load a previously saved career. Up 8 careers can be saved.
New Career
Select to set up a new Career. Setup your career from the ‘Career Setup’ screen.
Select a Manager Name, Team, Game Mode, Difficulty, Match Length, Drafting Selection type, Squad Management type, Firing and Salary Cap options.
Press to continue to the team selection screen.
Select the teams you want to control in career mode. Press to proceed to the Career Hub.
The career hub is navigated in the same manner as the competition hub except for the addition of an ‘Inbox’ option. The inbox allows you to view news,
announcements and information regarding your career.
Online play allows up to 4 local players to connect and play against up to 4 opponents on another console online.
Select from Quick Match, Leaderboards, or Private Match.
Quick Match
Select to play a Rugby Sevens or Rugby Fifteens quick match against another randomly selected player.
Select a team to control during the quick match and press to proceed.
Once a team is selected you will proceed to the searching screen where an opponent will be found online to join your game.
Press to either mute players, change team, or view help and Options.
Press when you are ready to play. Once both players are ready the match will begin.
Leaderboards
Select to view online leaderboards and standings for Quick Matches.
Leaderboards rank you against others based on points gained for wins, draws and losses and also how reliable you are at completing online matches.
Private Match
Select a Rugby Sevens or Rugby Fifteens match and select options including stadium, match length, time of day, conditions and balanced teams.
Press to continue.
Balanced teams forces all team players to have equal ratings to eliminate unfair advantages.
You will then be able to select a friend to invite into a private match.
Once you have sent the invite, select a team to control during the private match.
Once you are ready press and wait for your friend to join. Once joined and ready the match can begin.
Select to upload or download custom players, and teams created by you and other users online.
Players
Select to view or download any players you have added to your uploads (see player creator for more details), or created by other users online.
My Uploads - Select to view custom players which you have selected to upload to the Fan Hub. Your player is not publicly visible until
you share the player.
To share a created player, select the player then go to options and select either Share, Unshare or Delete.
Press to download a player you have stored in your
uploads. This is useful if you delete your created player locally.
Press to give any player a rating.
Most Popular - Select to view and download popular players created by other users. You have the option to download, view details, and rate a player.
Press to report any created player that contains inappropriate or offensive content.
Search for a player by pressing the button.
Teams
Select to view or download any teams you have added to your uploads, or created by other users online.
My Uploads - Select to view custom teams which you have selected to upload to the Fan Hub. Your team is not publicly visible until you share the team.
To share a created team, select the team then go to options and select either Share, Unshare or Delete.
Press to download a team you have stored in your uploads. This is useful if you delete your created team locally.
Press to give any team a rating.
Most Popular - Select to view and download popular teams created by other users. You have the option to download, view details, and rate a
team.
Press to report any created team that contains inappropriate or offensive content.
Search for a team by pressing the button.
Select to customise various game elements including Players, Teams and Competitions.
Players
Select to create a new player, edit existing players, delete players or revert edited players.
Create Player
Details - Customise Name, Age, Footedness, Nationality, Ethnicity, Primary, Secondary and Tertiary Position.
Attributes - Select from preset attributes or customise individual characteristics including Fitness, Speed, Acceleration, Aggression, Agility,
Break Tackle, Tackling, Passing, Offloading, General and Goal kicking, Catching, Strength, Mental Agility,
Jumping and Discipline.
Head - Customise Skull/Neck, Jaw, Cheeks, Brow, Nose, Eyes, Mouth and Ears.
Face/Hair - Customise Face Texture, Complexion, Eye Colour, Headgear type and colour, Hair Length, Hair Style, Hair Colour, Facial Hair colour and style.
Body - Customise Height & Weight, Torso, Stomach, Definition, Spine Shape, Arms, Legs, and Leg Shape.
Accessories - Customise arm and leg strapping, Shirt, Club and International
Boots.
Tattoo - Customise arm and leg tattoos.
Edit Player
Select to edit existing players and upload your player to the Fan Hub.
Select a player to upload to the Fan Hub then press to upload.
Your player will not be publicly visible until you share your player in the Fan Hub settings.
Select "Link Players" to replace a player in the database.
Select “Revert Edited Players” to reset all customisations on default players.
Team
Select to create a new team, edit a team, delete teams or revert edited teams.
Create Team
Select to create either a Sevens or Fifteens team. Modify team details including:
Team - Customise Team Emblem, Team Name, Mnemonic, Commentary Name, Location, and Home Stadium.
Strip - Select Primary Strip, Alternative Strip and Boots.
Tactics - Customise tactics for Defensive Zone, Mid Zone, Attack Zone, and Kicking.
Squad - Customise squad. Select starting lineup and bench players. Set kickers and captain.
Edit Team
Select to edit existing teams and upload your team to the Fan Hub.
Select a team to upload to the Fan Hub then press to upload.
Your team will not be publicly visible until you share your team in the Fan Hub settings.
Select "Link Teams" to replace a team in the database.
Select “Revert Edited Teams” to reset all customisations on the default teams.
Competition
Select to create, edit or delete a competition.
Select Template - Select a template to base your competition on. Use one of
the existing competitions to form the basis for your competition.
Set up a Name, Logo, and Trophy for your competition.
Set up the Format, Points structure and teams for your competition.
Once you have configured all your custom competition settings press to save the competition.
Your customised competition will now be available to play in competition mode.
To delete a custom competition, Edit the competition and press to delete.
Select to view Controls, adjust Gameplay settings, Camera & Visuals, Sound and View credits.
Controls - Select to view controls with ball, without ball, rucks, lineouts, scrums, mauls, pro career, or strategies.
Gameplay - Select to adjust gameplay settings for Injuries, Offsides, Forward Passes, Knock Ons, Sin Bins, Send Offs, Player Fatigue, Video Ref, Slow Motion,
Favourite Team, Favourite Sevens Team, Vibration, Injury Frequency, High Tackle Frequency, Intercept Frequency, Offload Chance, Offload Frequency, Offload Success Rate, Pass Success Rate,
Break Tackle Ability, Tackle Ability, Ruck Tackle Bonus, Attacking Urgency and Defensive Urgency.
Camera & Visuals - Select to adjust Player labels, Replays, Cut Scenes, Glory Camera, Camera Angle, Camera Swing, Pro in game camera settings and Close Cameras.
Sound - Select to adjust volume settings for Commentary, Crowd, SFX, Player Voices, Music, Commentary Language and Referee Language.
Credits - Select to view credits.
General
Effective tackling, dummy passing, fending and sidestepping rely on player position and timing. Make sure you come in at the right time on the right angle
to succeed.
Keep an eye on your Player Indicator, when it’s pulsing your team is confident,
this gives a boost to your Tackle, Break Tackle, Passing, offload and General
Kicking Stats.
If your Player Indicator begins to fade, that means your players are fatigued and need to rest, try to keep them out of the Ruck, stop sprinting or even
sub them out.
Complete all the tutorials; it’s a great way to learn to play the game and an easy way to increase your skill.
When the opposition has infringed and the referee has awarded you an advantage, try and make the most of the opportunity to either gain ground or
score points through a drop goal.
Try a chip, grubber or short puntkick; it’s a great way to get past the defence when under pressure. Timing is important here – too late and you will be
tackled, too early and the defender will get to the ball before you.
These kicks are more effective when your players are faster than the opposition.
If it’s raining the ball is harder to hold onto in dominant tackles and long passes.
When you’ve broken the line and have only the fullback to beat try a chip or grubber kick and chase the ball to beat him. A fullback typically doesn’t miss
that many tackles.
Rucks
The ruck bar will initially favour the player who had the most impact in the tackle. Run or tackle with purpose/aggression to tip this in your favour and
increase your chance of winning the ruck.
Use heavy bind when you have players close to the tackle. They’ll still get there quickly and have an impact on the ruck bar.
Heavy binds fatigue players faster.
Use quick binds when you have players further away from the tackle. They’ll get to the ruck quicker and give you a chance of winning.
Committing many players to the ruck may increase your chances of winning but can leave big holes in your defence or leave you short of players in attack.
The first 3 players to the ruck have more influence, their speed and impact on the ruck is the dominant factor in winning rucks. If you can’t get your players in
there before the opposition, it often pays to wait for the next ruck.
If you’re losing a ruck or your players are going to arrive too late, sometimes it’s best to unbind your players using “Leave” so they can defend again.
If you’re not the tackling player, move your player close to the ruck to reduce the ruck join time. This is really effective in co-op multiplay.
Contest the ball at the breakdown if you’re there before the opposition. It’s a quick way to win the ball. Be careful though, you have to let go when other
players join or you might be penalised.
Likewise if you’re isolated at the breakdown and a defender is trying to get the ball, you can hold onto it. Be careful though, you have to let go early or you
might be penalised.
Tackling
Be careful when using Aggressive Tackle, the tackle may be more dominant but risks causing an infringement such as High Tackle.
Sometimes it’s best not to tackle a player who has made a break immediately especially if they have a 2 on 1 situation. Hang off the player until your defence
comes across to cover their players.
You can take over another player’s tackle if it is not successful. Getting to know which tackles you can do this on will help you wrap defenders up earlier.
Lineouts
The most important part of a lineout is the throw. Try to throw slightly down your side to get the best advantage. Be careful not to throw too far down
your side or you will get penalized.
Note where players are standing in your lineout. This will help determine how far down your side you want to throw.
Gain some quick ground by forming a maul from the lineout and catching your opponent off guard.
Slapdowns are faster options but can sometimes go to ground.
Move jumping pods ahead of your opposition to increase your chance of winning the lineout.
Reducing the number of players in the lineout gives you more players in both backlines but can create space to attack around the lineout. Experiment with
this strategy on different teams.
Passing
Get used to cut-out passing, it’s a great way to find a player in space.
There are 2 ways to cut-out pass, try them both and use the one you’re most comfortable with.
Passes can be “prewound” before you receive the ball. Hitting pass before you receive it will pass the ball on quickly to the next player. Prewinding work
for kicks, sidesteps and fends also.
Offloading a pass out of a tackle is a risky option but can bring great reward. Players with high offload ability will offload more accurately and successfully
so be cautious when you offload.
Some basic actions can be performed simultaneously. For instance you can hold a defender at bay with a fend and offload with the other arm.
It’s a great way to create open space for your team.
When passing from a Ruck, be mindful of your support players position, if
they’re not in position to move onto the ball, it may go to ground.
You can delay your pass from the ruck if your team mates aren’t in position.
Dummy passes cause defending players to hesitate. The most effective dummy passes are when the duped defender is running away from you and you change direction
at the same time.
Draw and pass – timing your passes just before you enter a tackle commits a defender to the tackle and can free up space for players.
Throwing risky passes can sometimes pay off but you run the risk of turning it
over to the opposition who may intercept the ball.
You can increase your odds of intercepting a pass by anticipating it early and running in the path of the pass.
Offload success rate, frequency and chance can all be adjusted in the gameplay sliders menu.
Intercept frequency can be adjusted in the gameplay sliders menu.
Scrums
Scrum pushes register when the sticks are fully up. If you’re too late on the push, try pushing earlier so that your sticks are fully up when the
scrum bar hits the sweet spot.
Try turning the scrum to your advantage by using only 1 of the sticks. Turning the scrum can move defenders in the scrum away from you and open up gaps
to run through.
Watch out though as AI teams will try this on you as well in higher difficulties so be prepared to counter!
Attacking scrums in the middle of the field are great scoring opportunities
when you have this option from a penalty.
Use No. 8 pickup to detach your number eight from the scrum early allowing
you to break to the side. Your halfback will also break helping you catch your
opposition off guard.
Changing Player
When using change best player, move the stick in the direction you want your intended player to move, to help pick the best player.
Mauls
If you’re losing ground in a Maul, use the ball earlier to prevent being penalised.
User Strategies
User strategies control the high level behaviours of your team. Use them to exploit weaknesses in your opposition or choose options that suit your play style.
Use Send Runner to really attack holes around the ruck. Players will charge onto the ball with more energy than a normal pass and can be used to catch the
opposition off guard.
Alter the width of your line to create overlaps or allow you to attack sparse defensive lines.
Altering the depth of your line gives you more time and space to run or allows you to attack and punch holes in the defensive line.
In general play, forwards are distributed across the width of the field in groups called “Pods”. You can alter your pod formation to suit your style of play
allowing you to commit players to rucks effectively or attack in the areas that
you prefer.
When a ruck forms, your ruck commitment will govern how many players by default will move towards the ruck area. Committing high numbers may increase the
chance of winning more rucks but will become a problem if you move the ball from side to side and your forwards cannot get to the breakdown in time. They will also
become fatigued more quickly.
Bringing your fullback into the line gives you greater front line attacking or defensive options.
You can set your players up better for a successful clearing kick or a drop goal by using the prepare kick option to set your kicker deeper.
Home Entertainment Suppliers Pty Ltd
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MANAGING DIRECTOR
Sebastian Giompaolo
PRODUCER
Sebastian Giompaolo
THIRD PARTY RELATIONS
Bianca Giompaolo
Mark Davis
INSTRUCTION MANUAL / ART CO-ORDINATOR
Daniel Kajfes
PACKAGING DESIGN
Wayne Hazel
SENIOR QA
Jack Chen
Colin Leung
QA TESTING & SUPPORT
Adrian Capkunovski
Keith Franks
Chris Gould
Will Newman
Aaron O’Neil
Wicked Witch
MANAGING DIRECTOR
Daniel Visser
PROGRAMMING DIRECTOR
Shayne Ford
ART DIRECTOR
Shannon Trottman
TECHNICAL ART DIRECTOR
Paul Skinner
PRODUCERS
Krister Monsvik
Russell Dilley
Adrian Harrison
Gary Fulvio
Stephen Anderson
PROGRAMMERS
Peter Litwiniuk
Ryan Tait
Aaron Balthazar
Neal Porter
Nan Wei
Michael White
James Burton
Kade Croft
Dewald Hein
Mahmud Hasan
Donald Wong
Yiming (Alex) Yuan
Jayden Sun
Duncan Little
ARTISTS
Jeremy Kupsch
Ashleigh Wilson
Lee Salvemini
Josh Van Zuylen
Charlie Wilson
Sylvia Chong
Martin Nrekic
Jason Drummond
ADDITIONAL ARTISTS
Asmir Mulahalilovic
Milicent Lim
Justin Kirkwood
Jack Crosby
Stephen Jeal
QA
Mathew Roelofs
Troy Baker
Mark Barrie
Skyler Simmons
Adam Tresidder
Andrew Symons
Timothy LeFevre
MARKETING
Ryan Thomas
OFFICE
Colin Visser
Will Heine
Kylie Flynn
SPECIAL THANKS
April, Ruby and Kylie
Emma, Betty & Lexie Trottman
Yvonne & Violet Monsvik
The Dilley Family
The Harrison Family
Lochie, Tom and Bridy Fulvio
Gerry, Pia & Miles Anderson
The Porter Family
The Wilson Family
The Van Zuylen Family
ML Lovely and Sophia
The Simmons Family
and Shayne's Mum
MUSIC
SteelBirds
www.steelbirds.com.au
VOICE TALENT
ENGLISH COMMENTARY
Grant Nisbett
Justin Marshall
FRENCH COMMENTARY
Éric Bayle
Thomas Lombard
REFEREES
Jean-Francois Pontieaux
Mark Davis
Shannon Trottman
CONSULTANTS
RUGBY LEGEND
Jonah Lomu
RUGBY UNION CONSULTANTS
John Furlong
Paddy Gough
Dave Loveridge
EXTERNAL CONTRACTORS
STATISTICS
Juan Martín Montoro
LICENSING CO-ORDINATORS
AUSTRALIAN RUGBY UNION
Peter Watkins
NEW ZEALAND RUGBY UNION
James Kean
SOUTH AFRICAN RUGBY UNION
Alex Cotchobos
Tracey Main
ENGLAND RUGBY UNION
Jane Barron
SPECIAL THANKS
Mario Wynands
Tyrone McAuley
Nadene & Jonah Lomu
All our Fans
Friends & Family
Home Entertainment Suppliers Pty Ltd
115 Bonds Road
Riverwood
NSW, 2210 Australia
Phone: 61 2 9533 3055
Web: www.hes.net
Email: support@trublu.com.au
Hours:
8.30am to 5.00pm Monday to Friday