Xbox Fitness delivers the best home fitness experience right on your Xbox One console. Choose from a wide variety of workouts to fit your personal tastes and abilities.


Receive feedback on your performance to optimize your workouts with advanced Kinect tracking. Stay motivated and encourage friendly competition with workout and drill challenges and interaction with friends.

The simplest way to find and install Xbox Fitness on your Xbox One console is to perform a Bing search for Xbox Fitness. Select the correct result, and then follow the on-screen prompts to install the game.


Xbox Fitness requires an Xbox Live account to download and install the game. An Xbox Live account is required for purchases.


To create an Xbox Live account and select your Xbox Fitness subscription options, simply launch the game. From the Home screen, follow the game prompts to select your account and subscription types.


Xbox Fitness is free to all Xbox Live members with an internet connection through June 2017.

Controls

You can navigate through Xbox Fitness using voice commands and gestures via the Kinect sensor or use the standard Xbox One controller.



Options

To change options, switch profiles and view help, from any screen, click the View button.


From the Options screen, you can adjust many features:


  • Switch profiles, or add a new profile
  • Change privacy settings
  • Access Help
  • Change audio-visual settings such as sound effects, background music volume and video volume
  • Turn subtitles on or off
Get Started

The first time you launch Xbox Fitness, or whenever there has been an update to Xbox Fitness, you will see the Xbox Fitness News page. After closing the window, you will be able to view the Xbox Fitness Home screen. The Xbox Fitness News page helps you stay up-to-date on what’s going on in Xbox Fitness, from new challenges, trainer tips, and content, to sales on content and new features.


The Home screen allows you to access most of the features and is your primary navigation system. Use the Home screen to easily launch a workout, view promotions, access the Content Library, view your profile, view the Xbox Fitness News page again, and read your messages.


Promotions

The Promotional tile cycles through promotions and content recommendations. Select this tile to see available promotions and recommendations, as well as new and premium content.


Content Library

Your Content Library is where all workouts and programs are located. Workouts are sorted and filtered in multiple ways so that you can easily find a workout to meet your needs, including sorting and filtering based on what is currently available to you, what you may like, what has been recently played, all programs, and more.


Workouts that you already own or are currently available to you, are identified in the library via the Unlocked filter (to the right of the Featured Content filter). Select a workout/program to view its details and your performances in the workout(s), as applicable.


Workouts and/or programs that you have purchased can be downloaded to your Xbox One console. Within the details of a workout or program that you have purchased, you will be able to see a "Content Options" button. When you click this button, you will be able to view all the options for that content. If you choose to download content, you must download the entire program.



Each workout has an icon located in the lower right-hand corner of the video tile which indicates whether the workout is available for streaming or if it has been downloaded to your console. If you see an icon with a cloud and play button, this indicates the workout is currently available for streaming.


Once you’ve downloaded content to your console, the icon in the lower right-hand corner of the downloaded video’s tile will change to a console icon and a play button. The description in the Content Options screen will also indicate whether or not the content has been downloaded.

Messages

The Messages tile cycles through your new messages, showing the most recent first. Select this tile to view all of your messages.

Profiles

The Home screen has two different types of profile areas: the User Profile in the upper-right corner of the screen and the Fitness Profile tile in the lower-right corner.


The User Profile shows which user is currently logged in, as well as their current Loyalty Card rank and rank title.


The Fitness Profile tile in the lower-right corner opens up your Fitness Profile, where you can view your Workout History, Progress, and FitPoints. The Workout History includes statistics for every day and month that you’ve worked out, as well as details about every workout you’ve ever completed. Xbox Fitness displays two FitPoint values within your Fitness Profile: Lifetime FitPoints ( ) and monthly FitPoints ( ) from only completed workouts/sessions.


The Progress screen shows your progress toward your current Loyalty Card, Achievements and all Session Challenges.

Xbox Fitness and Kinect

A Kinect sensor is not required to play Xbox Fitness. For an optimized experience, using Xbox Fitness with an Xbox One Kinect sensor is recommended. Some features may not be available without a Kinect sensor.

Kinect State


In the upper-right corner of the screen, next to the User Profile icon, you will see an icon that indicates whether or not you currently have Kinect enabled. If you do not have a Kinect sensor plugged into your console, you will automatically be in a "Kinect disabled" state. You will see the Kinect icon throughout Xbox Fitness whenever you encounter a feature that requires Kinect.


Throughout the Help Files, an asterisk (*) indicates features that are available only when a Kinect is enabled.

During every workout, you’ll be able to see many different data types to track your performance.

Workout Information

When you select a workout or program from the library, you’re presented with details about the workout or program.

  • Duration: The length of the workout in minutes
  • Genre: Type of exercises included in the workout or program, such as Interval, Circuit, Dance
  • Equipment: Any equipment needed for the workout or program, such as dumbbells or a yoga mat

On every Workout Details screen, three similar workouts are displayed to the right in "Related Content." Select the ellipses (…) to be taken to a filtered list of more similar workouts.

Timeline

During a workout, the timeline shows where you are in the workout and the name and length of the current drill.

Picture-in-Picture (PiP)*

While you are working out, the Picture-in-Picture (PiP) window shows your silhouette and provides feedback on how you’re performing.

  • PiP Highlights*: Visual effects give you real-time feedback on your performance to help you improve your performance and increase your score, as well as to reward your efforts when you’re performing a move or drill correctly.
  • Teaching Points*: These text prompts provide specific feedback and encouragement about your performance to help you maximize your workout benefits and get higher scores.
Pulse*

With Xbox One, your pulse is continually calculated via the Kinect sensor. This allows your heart rate to be monitored throughout the workout and can be displayed on-screen during the session. Heart rate monitoring requires the Xbox One Kinect sensor.

Scoring

You earn a score and FitPoints for each drill in a workout, represented and tallied in the final Session Score for the workout. Drills are tracked and scored in various ways based on the drill type.

  • Standard Drills: These drills include strength, pace and hold drills that can help you achieve and maintain correct form and work at the correct speed.
  • The Score Multiplier: Obtain a score multiplier to get up to 2x more FitPoints by maintaining the score in the green "max" zone. When the green bar is glowing, you’re getting a score multiplier.
  • Stretch Drills: Stretching provides great benefits and should always be performed to help you safely cool down. By participating in the stretching drills, you can earn additional points towards your overall score.

Each drill score is converted to a five-star rating system*. Your Drill Rating, Session Score and additional workout performance information are shown during the Workout Celebration.

Scoring without Kinect enabled:

The amount of FitPoints you can earn in a workout without Kinect enabled are relative to the duration and the difficulty of the workout you are completing.

Scoring with Kinect enabled:

When Kinect is enabled, you have the potential to earn more FitPoints in a workout than you would if Kinect were not enabled as the scoring system will take into account duration and difficulty, as well as other factors such as form, speed, power, muscle engagement and more.

Loyalty Card

Your Loyalty Card is a virtual punch card that fills up based on your completion of challenges.


During the Workout Celebration that appears after each workout, stamps based on your challenge completion are applied to your Loyalty Card.

Comparing Scores

Using score comparisons can help give your performance context and targets. Score comparisons are displayed graphically throughout Xbox Fitness to compare your performance to that of your friends and/or the community.

If you are using Xbox Fitness without a Kinect enabled, FitPoints earned will not be included in the community scores shown. The scores of your Xbox Live friends will reflect the score your friend has earned, with or without Kinect.

Workout Celebration

When you complete a workout, the screen transitions to a variety of screens detailing aspects of your performance. These include workout highlights, heart rate information, a score tally, challenges completed, stamps earned, star rating and Fitness Points earned.

To provide you with even more motivation, Xbox Fitness offers two types of challenges: Drill Challenges and Session Challenges.


Drill Challenges*

Drill Challenges appear at random intervals during a workout and are associated with specific drills within that workout. During the workout, these challenges appear at the bottom of your screen and indicate a competition between you and your personal best, an Xbox Live friend, or even the average for your age group. Drill challenges persist for the entire drill or until you’ve won the challenge.

Session Challenges

At the beginning of each workout, you automatically receive three unique Session Challenges. Session Challenges are associated with individual workouts and tailored to each workout. During a workout, you’re notified any time that you complete a Session Challenge.


Session Challenges persist between workouts. When you complete a Session Challenge, the next challenge for that workout is unlocked. Session Challenges are shown in purple boxes to differentiate them from other challenges.


If you are using Xbox Fitness without Kinect enabled, some session challenges will not be available to you. The session challenges that are available to you will be in purple boxes. Gray session challenges marked with the Kinect icon, as well as a lock icon, are only available to those using an Xbox One Kinect sensor.

Messages

Stay up-to-date on your friends’ Xbox Fitness activity as well as any promotions that are available using the Messages tile on the Home screen. Select the tile to see all of your current messages or to send cheers to your friends.

Leaderboards

The Xbox Fitness leaderboards allow you to see how you stack up against your Xbox Live friends and the Xbox Fitness community.


The LEADERBOARDS tile in the lower-right corner of the Home screen opens up the Xbox Fitness leaderboards, where you can view how you rank among your friends or the community. This tile contains your lifetime FitPoints.


Select the Friends leaderboard in the Select Leaderboard dropdown menu to see how you stack up against your Xbox Live friends. If you have Xbox Live Friends, this will be the default leaderboard.


Choose the Community leaderboard to see how you compare to everyone playing Xbox Fitness. Select MY RANK to view your position on the leaderboards. At the bottom of each page, you’ll see how many FitPoints are needed for you to rank on the leaderboard (if your Gamertag is not currently listed). Only the top 10,000 players are currently listed in the Community leaderboards.


Within the leaderboards, you can click on another user’s Gamertag to view their Xbox Live profile, add them as a friend, and more.

Review the information below regarding the Xbox Live service, Terms of Use and how to get game or service support.

Xbox Live

Xbox Live is your connection to more games, more entertainment, more fun.

Connect to Xbox Live

Before you can use Xbox Live, connect your Xbox One console to a high-speed Internet connection and sign up to become an Xbox Live member. For more information about connecting and to determine whether Xbox Live is available in your region, go to www.xbox.com/live.

Family Settings

These easy and flexible tools enable parents and caregivers to decide which games young game players can access based on the content rating. Parents can restrict access to mature-rated content. Approve who and how your family interacts with others online with the Xbox Live service, and set time limits on how long they can play. For more information, go to www.xbox.com/Live/Family.

Terms of Use

For terms of use, visit www.xbox.com/legal/LiveTOU.

Customer Support

Technical support is available seven days a week including holidays. For help with this game, Xbox Live or your Xbox One console, visit us online at www.xbox.com/support. Support agents are available by phone and chat at support.xbox.com/contact-us.


For community support, visit www.xbox.com/forums. We are also available on Twitter @XboxSupport. Xbox Fitness can also be found on Twitter @XboxFitness.


For more information about Xbox Live, visit the Xbox Live page at www.xbox.com/live.

Microsoft Studios

General Manager

  • Dave McCarthy

Studio Manager

  • Richard Seaborne

Executive Producer

  • Michelle Tatom
  • Lisa Mitchell

Development Director

  • Daniel Kennett

Creative Director

  • John Howard

Lead Producers

  • Jessica Zahn

Producers

  • Andrea Briggs (Design Laboratory, Inc.)
  • David Burton
  • Brent Elmer

Additional Production

  • Peter Connelly
  • John Eberhardt (Wimmer Solutions Corporation)
  • Thomas Gutschmidt
  • Vincent Hui
  • Stacey Law
  • Michael Morishita
  • John Noonan
  • Ross Perez

Game Designers

  • Peter Carlson
  • Damien Foletto
  • Jonathan Paton Gallina
  • Christo Vuchetich

Additional Game Design

  • Peter Sarrett

Content

  • Amber Owen (Design Laboratory, Inc.)
  • Joel Segall (Simplicity Consulting Inc)

Lead Software Development Engineers

  • Anis Ahmad
  • Bill Carlson
  • Jamie Johnson
  • Travis Johnston
  • Jason McCullough

Senior Software Development Engineer

  • Jonathan Hoof

Software Development Engineers

  • Beibei Cheng
  • John Copic
  • Earl Elliott
  • Jeremy Hardiman
  • Joel Larsen
  • Corey Ledford
  • Chris Oje (Design Laboratory, Inc.)
  • George Pelletier (Volt)
  • Jean Seely (Teksystems)
  • Ben Walker

UX Design Director

  • Jason Renfroe
  • Ben Cammarano

UX Design Leads

  • Tom Keen
  • Lee Steg

UX Developer

  • Mike Gladfelter (Design Laboratory, Inc.)

Media Designer

  • Shane Hartley (IQ Technology Solutions)

Graphic Designer

  • Jennifer Wallace
  • Jasmine Woo (Aquent LLC)

Production Artist

  • Mike Gladfelter (Design Laboratory, Inc.)
  • Erick Gonzalez-Cardona
  • David Thany

Audio Director

  • Greg Shaw

Technical Audio Director

  • Robert Ridihalgh

Audio Lead

  • Keith Sjoquist (Yoh Services LLC)

Video Audio Upmixing

  • Levi Seitz (Versogenics Inc)

Composer

  • Lance Hayes (DJDM.com Music)

Central Media Content Publishing Lead

  • Keith Cirillo

Central Media Content Publishing Editor

  • Holly Viola (Aquent LLC)

User Research Lead

  • JJ Guajardo

User Research

  • Vimal Patel (HCL America Inc)

General Manager Product Marketing

  • Matt Barlow

Director of Product Marketing

  • Jaymi Bauer

Group Product Marketer

  • Angela Gaynor

Product Marketer

  • Deeckla Rotman
  • Elizabeth Van Wyck

Marketing Communications

  • Cheryl Nebelsieck
  • Taylor Smith

Public Relations

  • Letty Cherry
  • Regan O’Leary

Additional Marketing

  • Emily Blair
  • Eric Hermelee
  • Lu Ren

Executive Sponsorship

  • Alex Garden
  • Jamel Gafsi

Media Processing

  • Caleb Buse (Versogenics Inc)
  • Digital Media Services Team, Microsoft Production Studios

Audio Processing

  • Vince Amandes (Versogenics Inc)
  • Digital Media Services Team, Microsoft Production Studios

Additional Media Processing

  • Samer Abou-Zaki (Yoh Services LLC)

Microsoft Test Management

  • Greg B. Jones
  • Jimmy Bischoff
  • Kevin Verboort

Microsoft Project Test Lead

  • Kevin Bowen
  • Jeremy Fischer
  • Rahsaan Shareef (Insight Global)

Microsoft Project Test Team

  • Scott Sedlickas
  • Maurice Campbell (Aditi Technologies Private LTD)
  • Siegfried Heintze (Insight Global)
  • Troy Hughes
  • Trayce Luxtrum (Volt)
  • Tim Marshall
  • Viet Pham (Prithvi Catalytic Inc)
  • Joel Phillip
  • Peter Tran (Insight Global)
  • Ian Williams (CompuCom Systems Inc)

Microsoft Reserves Test Team

  • Sam Anderson (Experis)
  • Amanda Andrews (Volt)
  • Francine Blalack (Experis)
  • Leslie-Ann Boone (Volt)
  • Benjamin Bryant (Volt)
  • Rachel Clark (Experis)
  • Jordan Claudon (CompuCom Systems Inc)
  • Zolenia Clinton (Volt)
  • Selina Coppersmith (Experis)
  • Duane Dixon (Volt)
  • Rachael Eisner (Experis)
  • Elle Gerard (Experis)
  • Jeremy Goble
  • Jorrie Goodman (Volt)
  • Natalie Hawke (Experis)
  • Ami Hazelmann (Experis)
  • Corey Heath (Experis)
  • Justin Ireland (CompuCom Systems Inc)
  • Cynthia Jacobs (Volt)
  • Derek Jaeger (Volt)
  • Alexander Kairis (Volt)
  • Manjot Kharbanda (Experis)
  • Jedd Kim (Experis)
  • Kayleigh Korycinski (Experis)
  • Alex Kress (Experis)
  • Ross Kuhlman (Aditi)
  • Steve Markham (Experis)
  • Mark McAllister
  • Michael Metully (Aditi)
  • James Morrison (Experis)
  • Oliver Nelson (Volt)
  • Lena Pace (Experis)
  • Nate Pace (Experis)
  • Paul Pagel (Experis)
  • Micah Porche (Experis)
  • Salvador Rapanan (Aditi Technologies Private LTD)
  • Sarah Regalado (Experis)
  • Jessica Routson (Experis)
  • Melodie Sell (Experis)
  • Leigh Talbott (Experis)
  • Cassandra Tester (Aditi)
  • Cody Thayer (Volt)
  • Wilson Yang (Experis)
  • Chunda Zeng (Experis)
  • Cameron D. Borup (Experis)
  • Ian B. O’Leary (Experis)
  • Esther Savchuk (Experis)
  • Nigel X. Davis (Experis)
  • Cassandra Schmoeckel (Experis)
  • Ashley Par-Due (Experis)
  • Kenneth Treffry (Experis)
  • Eero Jones (Experis
  • Nicholas Nelson (Experis)
  • Natalie Galenko (Experis)
  • Eric Frederickson (Experis)

Trainers

  • Timothy Bordeaux (Insight Global)
  • Danny Buelt (Insight Global)
  • Bridgette Doremus (Insight Global)
  • Joanne Lonseth (Insight Global)
  • Matt McKinley (Insight Global)
  • Traci Newton (Insight Global)
  • Ryan Reese (Insight Global)
  • Joel Segall (Simplicity Consulting Inc)
  • Monica Taylor (Insight Global)
  • Tasha Whelan(Experis)

Localization Producer

  • West Latta
  • Lief Thompson

International Project Manager

  • Michael Cubbin (Loft 9 LLC)
  • Bhavna Krishan (Loft 9 LLC)
  • Irina Melniciuc (CompuCom Systems Inc)
  • Sam Strickler (Loft 9 LLC)
  • Elizabeth Walkey (Loft 9 LLC)

Localization Engineer

  • Kevin Han (Global Studios Consulting)

SDET

  • Bart Malagón Ramírez

Localization Test Lead

  • Alejandro Herrera (Keywords International Limited)

EMEA Test Lead

  • Karla Kailamäki (Keywords International Limited)

EMEA Test Lead

  • Carlos López (Keywords International Limited)

Dutch Tester

  • Ian Voest (Keywords International Limited)

French Tester

  • Michel Hebert (Keywords International Limited)

German Tester

  • Rebecca Coenning (Keywords International Limited)

Italian Tester

  • Andrea Vettor (Keywords International Limited)

Portuguese Tester

  • Mike Morgenroth (Keywords International Limited)

Swedish Tester

  • Maria Norstedt (Keywords International Limited)

Translation Project Manager

  • Localized by Binari Sonori

Special Thanks

  • Miguel Aguilar (Insight Global)
  • Kristin Alexander
  • Vince Amandes
  • Mike Barela
  • Ed Blakely
  • Michelle Bruno
  • Mike Caviezel
  • Samara Donald
  • Brian Fung
  • Thomas Gersten
  • Eric Goetz
  • Elizabeth Grigg (TEKsystems)
  • Mark Guenther (Versogenics Inc)
  • Jason Hawks (Insight Global)
  • Pete Kane
  • Mike Lescault
  • John Link
  • Casey Meekhof
  • Kristofor Mellroth
  • Matt Nees
  • Randy Pagulayan
  • Brian Ruffo (Design Laboratory Inc)
  • Corey Smith
  • Keith Steury
  • Vladimir Tankovich
  • Austin Thomason (Versogenics Inc)
  • Bob Woods
  • Mark Yeend

Business Management

  • Lisa Mitchell

Legal

  • Matt Skelton

Business Development

  • John Friend
  • Virginie Grange

Community Manager

  • Erica Bell (Design Laboratory, Inc.)

Sumo Digital

Executive Producer

  • Brian McAuliffe

Producer

  • Michelle Leonard

Project Manager

  • Chris Taylor

Assistant Producer

  • David Wall

Development Director

  • Gary Edwards

Technical Director

  • Ash Bennett

Art & Creative Director

  • Darren Mills

Lead Designer

  • Ned Waterhouse

Design Team

  • Ben Moss
  • Martin Deacon
  • Christopher Cook
  • Lisa Fairclough
  • Jennifer Marshall
  • Alex Moore

Lead Programmers

  • Richard Mackie
  • Pete Harrap

Programming Team

  • Steve Camber
  • Michael Chamberlain
  • Andy Chapman
  • Dave Chapman
  • Jason Gosling
  • Tim Ingham-Dempster
  • Greg Irwin
  • Adam James
  • Steve Keen
  • Gareth Morris
  • Pete Nettleship
  • Simon Nicholass
  • Pete Sheppard
  • Andy Ware
  • Steve Robinson
  • Chris Jackson

Additional Programming

  • Ali Davidson
  • Robert Cauldwell
  • Darren Griffiths
  • Simon Mills
  • Graeme Richardson
  • Dave Springate
  • John Stephens
  • James Sutherland
  • Michael Welsh

UI Technical Art

  • Dan Chapman
  • Nick Edwards

Lead Art & Animation

  • David Blewitt

Head of Graphic Design/UI

  • Chantal Beaumont

Concept Art

  • Andy Wilson
  • Jamie Bradshaw
  • Matthew Green
  • Simon Butters
  • Mark Sweeney
  • Steve Thomas

Graphic Designer

  • Luke Thompson

Graphic Design/UI

  • Amol Jambhekar
  • Neil Fielding

Outsource Manager

  • Sam Carlisle

Lead Gesture Development

  • Dan Secker

Technical Designers

  • Graeme Allarton
  • Christopher Ravenscroft
  • Joe Thompson
  • Nick Abbott
  • Phil Bennett
  • John Calvert
  • Christopher Ferguson
  • Ross Innes
  • Nicholas Menghini
  • Peter Nguyen
  • Thomas Rance-Dennis
  • Daniel Stevenson
  • David Thwaite
  • Nathan Williams
  • Ed Willoughby
  • Phil Wright

QA Team

  • Barry Soilleux
  • Paul Martin
  • Chris Flewitt
  • Mark Bridges
  • Jonathan Tibber
  • Ben Lancaster

Personal Trainers

  • Russ Dales
  • Andrea Lamb
  • Sebastian Kane
  • Lee McMahon
  • Stacey Powell

Additional Audio Design

  • Pat Phelan
  • Pit Stop Productions

Studio Head

  • Paul Porter

Managing Director Europe

  • Carl Cavers

Special Thanks

  • James Waterhouse

Third Party Code Notice

This software is based on or incorporates material from the files listed below (collectively, “Third Party Code”).

Please Note: Microsoft is not the original author of the Third Party Code. The URL for the original file source, the original copyright notice and the license under which Microsoft received Third Party Code are set forth below together with the full text of such license. Such notices and license are provided solely for your information. Microsoft, not the third party, licenses this Third Party Code to you under the terms set forth in the Xbox Live Terms of Use. Unless applicable law gives you more rights, Microsoft reserves all other rights not expressly granted under such agreements, whether by implication, estoppel or otherwise.

Tweener

The MIT License (MIT)

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Boost-1.49

Boost Software License - Version 1.0 - August 17th, 2003

Permission is hereby granted, free of charge, to any person or organization obtaining a copy of the software and accompanying documentation covered by this license (the "Software") to use, reproduce, display, distribute,execute, and transmit the Software, and to prepare derivative works of the Software, and to permit third-parties to whom the Software is furnished to do so, all subject to the following: The copyright notices in the Software and this entire statement, including the above license grant, this restriction and the following disclaimer, must be included in all copies of the Software, in whole or in part, and works are solely in the form of machine-executable object code generated by a source language processor.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

rapidxml-1.13

Boost Software License - Version 1.0 - August 17th, 2003

Copyright © 2006, 2007 Marcin Kalicinski

Permission is hereby granted, free of charge, to any person or organization obtaining a copy of the software and accompanying documentation covered by this license (the "Software") to use, reproduce, display, distribute,execute, and transmit the Software, and to prepare derivative works of the Software, and to permit third-parties to whom the Software is furnished to do so, all subject to the following:

The copyright notices in the Software and this entire statement, including the above license grant, this restriction and the following disclaimer, must be included in all copies of the Software, in whole or in part, and all derivative works of the Software, unless such copies or derivative works are solely in the form of machine-executable object code generated by a source language processor.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

GFx_SDK_4_2_22

Scaleform 4.2.22

This software product includes Autodesk® Scaleform® software, © 2012 Autodesk, Inc. All rights reserved.