Kick/Stomp

Display Objective

Aim

Sprint (PRESS)

Move

(In Scope) Zoom In

(Without Scope) Taunt

Next Item

(In Scope) Zoom Out

(Without Scope) Taunt

Previous Item

Pause

Fire

Use Inventory Item

Toggle Rifle/SMG

(HOLD) Select Pistol

Reload

(HOLD) Collect Ammo from Crate

Toggle Crouch

(HOLD) Toggle Prone

Search Corpse

(HOLD) Interact

Aim

(PRESS) Toggle Default Aim Mode

Berlin, 1945. In a final desperate act, Hitler has activated a secret plan that has raised all of his fallen troops as zombies and unleashed them on a war-torn Europe. Now the undead horde grows larger night by night and all hope for the world seems lost.

Four unlikely companions from all sides in the war band together. First just fighting to survive, they soon discover that only they can dare to discover how Hitler’s Plan Z was executed and maybe put an end to the nightmare.

Every step of their journey must be paid for in blood and the heroes work together against impossible odds. From the zombie-filled streets and tunnels of Berlin, to the outlying villages and forests of Germany, they take on the Zombie Army.

Zombie Army Trilogy tells their tale over three thrilling episodes. Tackle this twisted campaign alone or in online co-op for up to four players. Or engage in frantic battles again endless waves o Zombies in the all-new Horde Mode.
Cadet
For players that want to snipe without too much of a challenge and no bullet ballistics applied to sniper shots.

Marksman
For players that want a fair challenge and a bit more realism. Your stance will have an effect on your scope’s steadiness and gravity will affect your bullets.

Sniper Elite
For the ultimate challenge. Wind will also affect your shots and your heart rate and stance will have a greater bearing on the steadiness of your rifle.

Enemy Setup
Increase the challenge by taking on greater enemy populations than the default for the number of players in your game. Note, you cannot take on fewer than the default enemy population.
Karl Fairburne
OSS OPERATIVE

Focused and fearless. Unmatched with a sniper rifle.
Spent most of the war operating behind enemy lines. Not used to working in a team but willing to adapt if circumstances require it. For example, if confronted by millions of bloodthirsty Nazi Zombies.
Beth Coleman
PORTRAIT PAINTER

A keen eye and a steady hand. An artist with a gun
Exchanged brushes and canvas for guns and bullets when subjects stopped sitting politely and started attacking her. No previous combat experience but quickly discovered a talent for dispatching the undead.
Dr. Efram Schweiger
ACADEMIC RESEARCHER

Former pacifist and sceptic. Would rather be in a library
Avoided conscription by assisting the Nazis research their favourite obsession: the occult. Inadvertently, he assisted in bringing about the apocalypse. He is no longer a pacifist. Or a sceptic.
Marie Chevalier
RESISTANCE FIGHTER

Independent and single-minded. Dreams of owning a vineyard.
Executed key sabotage missions to facilitate the Allies’ advance through France following the invasion of Normandy. Then travelled alone to Berlin on a personal mission to assassinate Hitler himself
Boris Medvedev
RED ARMY VETERAN

Stoic, practical and no-nonsense. Fiercely loyal to the deserving
Narrowly avoided charges of insubordination on a number of occasions. He has witnessed and survived far worse than the horrors of the zombie apocalypse
Anya Bochkareva
AMATEUR SHARPSHOOTER

Patient, deliberate and patriotic
Gave up rifle sports and her university studies to serve in the military when Germany invaded the Soviet Union. Rapidly established herself as one of the most formidable snipers in the Red Army
Hermann Wolff
WEHRMACHT CAPTAIN

Alert, wary. Doting husband and father.
Little patience for politics with its attendant egos and back-stabbing corruption. Never believed in Hitler’s message but followed orders for the sake of protecting his family
Hanna Schulz
FREEDOM FIGHTER

Fierce. Driven by vengeance.
Orphaned at an early age, values family above all else. Wears the uniform of the man who executed her husband and children.
The Berlin Horror
In the dying days of World War II, Hitler’s final desperate act is to unleash his legions of undead soldiers upon an already ravaged Berlin.
Only those with nerves of steel and a steady aim stand a change against Hitler’s Nazi Zombie Army!
Back to Berlin
Despite valiant resistance, the Nazi Zombie Army continues to grow, unabated.
Hitler set this menace in motion. Perhaps the secret to its defeat lies in his fortified Fuhrerbunker, deep in the heart of Berlin
Beyond Berlin
Hitler’s undead troops gather in unprecedented numbers. The few survivors of this apocalypse have little hope.
With sniper rifles in hand, a select brave few dare to take the fight to the leader of the Nazi Zombie Army – Hitler himself.
HUD
  1. Weapon

    The name of your currently equipped weapon.

  2. Weapon selection

    Press to toggle between your Sniper Rifle and SMG and Hold for the Pistol.

  3. Inventory item

    Your currently equipped inventory item and amount available. Press and to cycle through your available items and use an item with .

HUD
  1. Ammunition

    The amount of ammo in the clip and total number of bullets for the currently equipped weapon.

  2. Objective Text

    Pressing displays your current objective.

  3. Objective marker

    Some objectives will have a destination marker.

Scope HUD
  1. Stance: This icon will change to indicate whether you are currently standing, crouched or prone.

  2. Heart Rate: Pay attention to your heart rate. At higher heart rate levels, your scope will be less steady and you will observe greater recoil after each shot. As your heart rate approaches its base level, you will be able to steady the scope for longer periods of time.

  3. Bullets: The number of bullets available in your current clip.

Scope HUD
  1. Wind: This will change depending on the direction and strength of the wind at any time. This will only appear on Sniper Elite difficulty.

  2. Aim Assistance Reticle: If you empty your lungs when your heart rate is sufficiently low, this reticle will appear to show you where your bullet will land after taking external forces into account. This will not be displayed on Sniper Elite difficulty.

Nazi Zombie Army 2 is set in the dying flames of WW2 Berlin and features realistic bullet ballistics and sniper tactics. Keep these in mind as you fill the shoes of an elite trained sniper:

Bullet Drop
  • Cadet
  • Marksman
  • Sniper Elite
As you shoot over greater distances, your bullets are affected by gravity. Compensate for this by aiming the centre of your scope above your targets the further away they are.

Wind
  • Cadet
  • Marksman
  • Sniper Elite
Sniper bullets are also affected by wind, so pay attention to its direction and strength. Use cues in the environment or watch the indicator at the top of your scope to judge the strength of the wind before firing.

Heart Rate
As an elite sniper, you are skilled in applying techniques to make those difficult shots a little bit easier. The key to using those is to watch your heart rate. It will rise with strenuous activity, such as running or climbing or if you are hit by enemy attacks. Conversely, it will steadily drop if you move slowly and fall quicker if you are stationary. Try to keep your heart rate low for steadier shots.

Empty Lung
When your heart rate is 80 BPM or lower, pressing E while looking through the scope will temporarily empty your lungs and steady your aim for a short interval. During this time, an aim assistance reticle will appear on the scope to indicate where the bullet will land after taking gravity and wind into account. (Aim assistance reticle will not be displayed on Sniper Elite difficulty).

Focus Time
If your heart rate is below 65 BPM when you enter empty lung, time will appear to slow down, giving you an extra edge against your enemies.

Remote Detonation
You can shoot explosive objects in the environment to trigger explosions from a distance. Place dynamite and mines or look for grenades around the belts of enemies and explosive barrels to snipe and detonate.
Campaign
Play alone or invite up to 3 other friends to play through the co-op campaign. Work as a team to fight your way through the Undead hordes. Keep each other safe, failing to keep each other alive will be game over. Plan your defences carefully & keep a look out for the safe rooms where you can re-group & re-arm!
Horde
Battle wave after wave of ravenous zombies and survive for as long as you can. Work together to keep all entrances covered. If you concentrate too many resources in one area, the enemy will surely break through and overwhelm you. Use the grace periods between waves to restock your ammo and set your traps. Use your items sparingly, as they will not be replenished.
Gewehr 43
This German rifle has the highest rate of fire available. Its semi-automatic action is complimented by having the highest zoom level, though a low muzzle velocity means wind and gravity effects are amplified


Karabiner 98k
The German Kar 98 has the highest zoom of any of the available rifles. A lower muzzle velocity requires some compensation from the user at long distances, and the bolt action mechanism slows the rate of fire.
Lee Enfield Mk.III
The main rifle of the British armed forces. Holds 10 rounds but a lower muzzle velocity means additional compensation should be made for wind and gravity


M1 Carbine
Widely used throughout the US military, the M1 Carbine has an improved rate of fire and holds 15 rounds. High recoil and a lower level of zoom are its weaknesses.
M1D Garand
A variant of the standard US Garand rifle, the M1D features an 8 round semi-automatic clip feed system. Has a reduced muzzle velocity relative to its stablemate, the Springfield.


Mosin Nagant
A potent, Russian rifle. Balanced with a decent zoom and high bullet velocity. The bolt action reload slows the firing rate.
Springfield M1903
Standard issue American rifle. High muzzle velocity means less compensation is required for gravity and wind. However, the bolt action slows the firing rate and the scope offers only basic magnification.


SVT-40
A popular semi-automatic rifle on the Eastern front, the Russian SVT40 boasts a 10 round clip and a high rate of fire. However, limited zoom and high recoil can limit its effectiveness at longer ranges.
Type 99
The bolt action Japanese Type 99 sports only 5 rounds per clip, but features a high muzzle velocity and a high level of zoom.


12 Gauge Shotgun
A compact, Single barrel, pump action shotgun. It sports a 6-round tubular magazine and is loaded with 12-gauge shells, making for good close quarters crowd control.
Preacher
A large double-barrelled rifle. Capable of punching a hole through pretty much anyone and anything, however this power is offset by the lack of a scope and a limit of two rounds chambered at any one time


Blyskawica
With a high damage output and considerably lower accuracy at range, the Polish Blyskawica is a great close combat weapon.
MP 40
The German MP40 lacks the accuracy of the Thomson, however it makes up for this with a higher rate of fire and more plentiful ammunition when behind enemy lines.


MP 44
High rate of fire and further effective range make the MP44 superior to the MP40. However, slightly less damage output should be a consideration.
PPSh 41
The Russian PPSh has a vastly higher rate of fire compared to the other available sub machine guns. The recoil from this, however, can cause it to be less accurate and more difficult to control.


Thompson M1
This American made sub machine gun grants superior accuracy and damage, however ammunition is scarce and it suffers from a slower rate of fire.
M1911
This American pistol deals a lot of damage with its powerful .45 cal bullets. However, these are hard to come by in the field, and it has a slightly lower firing rate than the Luger.


Luger P08
The high rate of fire of the German Luger is offset by the lower damage it can deal.
Tokarev TT-33
A stalwart of the Red army, the Tokarev TT-33 deals slightly less damage than most sidearms but boasts an 8 round clip and improved accuracy.


Webley Mk.VI
A classic British revolver. High power coupled with a lower rate of fire give this 6 shooter a very distinctive feel.
Land Mine
A useful anti infantry device. However, it has a small area of activation so positioning is important.


Dynamite
A dynamite charge which creates a devastating explosion and is remotely detonated by sniping. It can be used for taking out large numbers of zombies simultaneously. You can throw dynamite as you would a grenade, then detonate it with a rifle shot.
Trip Mine
Positioned between two points, it’s a perfect trap to stop enemies from flanking your position.


Stielhandgranate
The distinctive shape allows the user to throw the Stielhandgranate great distances, but it's landing is somewhat unpredictable.
Panzerfaust
Armour fist
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