Guiding our synthetics. Ensuring your safety.





Alien: IsolationTM is a survival horror experience set 15 years after the events of AlienTM.


Amanda Ripley finds herself trapped on the Space Station Sevastopol, hunted by the nightmare responsible for her mother’s disappearance.


Here she must use whatever tools she can find to break through the station’s security and protect herself from threats both familiar and alien. Combining stealth, crafting, hacking and punishing violence, Amanda will have to go through hell to find the answers she’s looking for.


Interact / Pickup
Radial Menu
Reload (hold)
Toggle Flashlight / Reload Flashlight (hold)
Peek
Raise Motion Tracker (hold)
Aim/Focus Vision (Motion Tracker)
Melee / Fire (when aiming)
Move / Sprint
Look / Crouch
Weapon cycle
Open Map
Pause
Home


1Objective updates
2Currently held item
3Health indicator
4Flashlight battery status
5Direction of current objective
6Motion detection indicator
7Ammo count

15 years after the disappearance of the commercial towing vessel Nostromo, the ship’s flight recorder is discovered floating in deep space. Its owner, the Weyland-Yutani Corporation, immediately dispatches a team of representatives to Sevastopol Station to retrieve it. Among their number is Amanda Ripley, daughter of Ellen Ripley, the Nostromo’s warrant officer.


When the team arrives they find Sevastopol has been placed under quarantine and its skeleton crew is being hunted by an unseen foe; a monster that cannot be stopped.


Separated from her team, Amanda finds herself trapped on a station filled with desperate survivors, an implacable AI and the ultimate predator. The truth about her mother’s fate is here somewhere, but first she must simply survive.


Survivor Mode challenges the player to a one-on-one confrontation with the Alien deep within the bowels of Sevastopol Station. They must use every tool available to them to complete a number of objectives and ultimately escape.


The player’s final score will be posted to the Survivor Mode leaderboards and is determined by how efficiently they navigated their environment and how successfully they avoided their hunter.


Please check
www.sega.com/support
for details of product support in your region.


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Alien: Isolation, Alien, Aliens, Alien 3 TM & © 2014 Twentieth Century Fox Film Corporation. All rights reserved. Twentieth Century Fox, Alien, Aliens, Alien 3 and their associated logos are registered trademarks or trademarks of Twentieth Century Fox Film Corporation. Alien: Isolation game software, excluding Twentieth Century Fox elements © SEGA. Developed by The Creative Assembly Limited. Creative Assembly and the Creative Assembly logo are either registered trade marks or trade marks of The Creative Assembly Limited. SEGA and the SEGA logo are either registered trade marks or trade marks of SEGA Corporation. All rights reserved. Alien: Isolation uses Havok™. © Copyright 1999- 2014 Havok.com, Inc. (and its Licensors). All Rights Reserved. See www.havok.com for details. Uses Autodesk ® Scaleform ® Copyright © 2012, Autodesk, Inc. All rights reserved. Powered by Wwise © 2006 – 2014 Audiokinetic Inc. All rights reserved.


WARRANTY: SEGA Europe Limited warrants to the original buyer of this Game (subject to the limitation set out below), that this Game will perform under normal use substantially as described in the accompanying manual for a period of ninety (90) days from the date of first purchase. This limited warranty gives you specific rights, and you may also have statutory or other rights under your local jurisdiction, which remain unaffected.


WARRANTY LIMITATION: This warranty shall not apply if this Game is used in a business or commercial manner and/or if any defect or fault results from your (or someone acting under your control or authority) fault, negligence, accident, abuse, virus, misuse or modification of the Game after purchase.


WARRANTY CLAIM: If you discover a problem with this Game within the warranty period (including a problem with the activation of the Game, using key-codes or otherwise), you should contact the retailer from where you bought the Game. Please ensure that you have a copy of the original sales receipt as you may be asked to provide this to the retailer. If you discover a bug or error in the Game, please contact the technical support team at SEGA (details set out in this manual) and inform them of the difficulty you are experiencing with the Game. The retailer or SEGA will either repair or replace the Game at their option. Any replacement Game will be warranted for the remainder of the original warranty period or ninety (90) days from receipt of the replacement Game, whichever is longer. If for any reason the Game cannot be repaired or replaced, you will be entitled to receive an amount up to the price you paid for the Game. The foregoing (repair, replacement or the price you paid for the Game) is your exclusive remedy.


LIMITATION: TO THE FULLEST EXTENT ALLOWED BY LAW (BUT SPECIFICALLY NOT LIMITING ANY LIABILITY FOR FRAUD OR DEATH OR PERSONAL INJURY CAUSED BY SEGA’S NEGLIGENCE), NEITHER SEGA, ITS RETAILERS OR SUPPLIERS SHALL BE LIABLE FOR ANY SPECIAL OR INCIDENTAL DAMAGE, DAMAGE TO PROPERTY, LOSS OF PROFITS, LOSS OF DATA OR COMPUTER OR CONSOLE FAILURE, ANTICIPATED SAVINGS, BUSINESS OPPORTUNITY OR GOODWILL WHETHER ARISING DIRECTLY OR INDIRECTLY FROM THE POSSESSION, USE OR MALFUNCTION OF THIS GAME EVEN IF IT HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH LOSS.


Unless otherwise noted, the example companies, organisations, products, people and events depicted in the game are fictitious and no association with any real company, organisation, product, person or event is intended or should be inferred.


© SEGA. SEGA and the SEGA logo are either registered trade marks or trade marks of SEGA Corporation. All rights are reserved. Without limiting the rights under copyright, unauthorised copying, adaptation, rental, lending, distribution, extraction, re-sale, renting, broadcast, public performance or transmissions by any means of this Game or accompanying documentation of part thereof is prohibited except as otherwise permitted by SEGA.