Built completely from the ground up for the Xbox One, WWE 2K15 employs the latest in technology to deliver the most sophisticated wrestling experience ever made. This guide will provide you with an overview of our Game Modes, a full listing of the Controls available in-game, and Support information.
Hop into the ring with your favorite Superstar and wrestle your way to victory by pinfall, submission, countout, or disqualification!
Anything goes as you take your favorite Superstar into battle! Foreign objects are your friends as you look to take things to the extreme!
FALLS COUNT ANYWHERE
Sometimes the ring just isn't big enough to contain the action. Take your opponent all over the arena in a Falls Count Anywhere match, where pinfalls and submissions can take place in or out of the ring!
Want to prove you're the best? Take on your opponent in an Iron Man Match! You have 15 minutes, so try to score the most victories in that time limit to score the win!
LAST MAN STANDING
Step into battle where the only way to win is to make sure your opponent stays down for the referee's 10 count! Anything goes, so do what you have to do to survive!
NO HOLDS BARRED
Everything is allowed when you take your favorite Superstar into a No Holds Barred match! No disqualifications, no countouts, no rules!
When you step into the steel cage, your only goal is to survive. Beat your opponent so badly that you can escape over the top or through the door, or choose to pin him or make him submit!
Break your opponent's will by doing battle in a Submission match! The only way to win is to make your opponent tap out. Can you find your opponent's breaking point?
HELL IN A CELL
There is no retreat, only surrender. Step into the demonic structure designed to keep you in, and everyone else out. Anything goes as you look to torture your opponent until the final bell!
The object is simple: put your opponent through a table. Getting there is going to be a lot more difficult. Beat your opponent until he can't fight back, and then finish him off!
Tables, Ladders, and Chairs… oh my! Step into the ring with the goal of climbing to the top of the ladder and pulling down the belt or briefcase!
Three Superstars go into battle at the same time! There is no resting, no tagging out, just you against two other Superstars, with the first to secure a pinfall or a submission getting the win!
Bring a partner into battle with you to take on two other Superstars! Quick tags and double team moves will help you find the victory you're searching for!
Step into the ring against three other Superstars, all at once! Your goal is to be the first one to get a pinfall or a submission, so don't lose track of the action!
Two teams do battle, and if you are pinned or made to submit, you're eliminated! The match continues until all members of one team are gone!
Use the ladder as a weapon and as a means to victory as you try to incapacitate your opponent long enough to climb to the top and grab the briefcase / championship for the win!
Six men step into the Chamber, but only one can step out the winner. Two men start, with another being freed from his pod and added to the mix after a few minutes. The only way to win is to make sure you're not eliminated!
The 30 man classic that sees two men start, with another entering every 2 minutes. Throw your opponent over the top rope, and make sure that both feet hit the floor to get the elimination. Be the final man in the ring to secure the win!
Think you've got what it takes to beat the best? The Tournament is the only place for you to take your skills! Tag Team Tournament sees you take your two favorite Superstars to the top in search of proving that you're the best tag team on the planet today! Gold Rush sees you take your Superstar on a journey to prove you deserve a title shot! Or try King of the Ring where you can prove you are indeed wrestling royalty! Do you have what it takes to make it to the finals and win?!
You choose the title, the stipulations, and the participants. Then it's time to win that championship!
WILL YOU MAKE IT TO THE TOP?
This is your chance to start from the bottom and work your way to the top of WWE. From the Performance Center to the Main Event of WrestleMania, do YOU have what it takes to be a true WWE Superstar?
ARE YOU NXT?
You start in NXT, where all future WWE stars begin. With help from William Regal and Bill DeMott, you will learn the basics of upgrading your custom Superstar to become the next big star of NXT!
BEST FOR BUSINESS
Once you're in WWE, the work has just begun. The opponents are tougher, rivalries are more intense with branching storylines, and everyone wants what you want - the WWE Championship around your waist. Can you fulfill your destiny? There's only one way to find out!
TAKE A TRIP DOWN MEMORY LANE
Relive the classic rivalries between John Cena and CM Punk, as well as Triple H and Shawn Michaels, as you play through classic matchups featuring the Superstars from past and present!
TONS OF UNLOCKABLES!
By completing certain objectives in each match, you have the ability to unlock different attires, Superstars, and more!
Define a new Superstar's appearance, or using an all-new option, create alternate attire for an existing WWE Superstar!
Give a Superstar a unique and flashy way of entering the arena.
Choose from hundreds of moves to establish a custom Superstar's arsenal.
WWE COMMUNITY CREATIONS
Community Creations allows you to access player-made content uploaded from other players from all over the world. You can also upload any of your creations made from WWE CREATIONS for the world to see. With the Community Creations browser, you'll be able to browse uploads sorted by most recent contributions, the most downloaded contributions, or the highest rated uploads. You'll have access to a number of filters to sort uploaded content by type. If you find an upload you like, be sure to comment and rate it, or even add it to your list of favorite uploads.
Compete in a ranked match against an Xbox Live opponent. Your performance affects your record and Xbox Live ranking. Make sure you're at the top of your game before you step into the squared circle for one of these ultra-competitive matches. With each amazing match you perform in, you'll earn prestige toward advancing through the ranks and titles.
Challenge someone from your Friends List, to a match! Good old fashioned versus action, with a modern twist!
See how you stack up against other Xbox Live players in the Xbox Live leaderboard. As you win more ranked matches, you move up the ladder. Do you have what in takes to reach the top of the mountain in WWE? Test your skills on Xbox Live and find out!
Ever wondered what it's like to be Mr. McMahon and the WWE brass? Check out WWE Universe, an ongoing game mode that generates an actual, dynamic WWE calendar for you to enjoy. Edit the Superstar rosters for multiple brands, create and disband tag teams, assign championships and allies to Superstars and much, much more! WWE Universe will automatically set up matches for you to play, or you can add your own custom matches. You can check out the Universe hub through the game's Main Menu at any time. There's an entire Universe of possibility out there waiting for you!
Check out your statistics, and edit the characteristics of your Superstars, teams and titles to truly make WWE 2K15 your own!
Purchase downloadable content from the Xbox Store here. An internet connection and Xbox Live are required to purchase WWE 2K15 downloadable content.
CHAIN WRESTLING: TO THE NEXT LEVEL
Matches are more realistic than ever before with the new chain wrestling system. Battle for position and wear your opponent down in order to open up more opportunities for harder hitting moves!
COLLAR AND ELBOW
When you lock up with your opponent, you will begin the collar and elbow mini-game. Press to grab your opponent in a side headlock, for a wristlock, and for a waist lock. Working like a game of rock, paper, and scissors, beats , beats , and beats .
BACK AND FORTH
After moving from the Collar and Elbow to a more dominant position, it’s time for back and forth chain wrestling. Move to locate the hot spot, which is indicated by the blue color turning red. Hold in the hot spot to fill your meter. Fill your meter before your opponent to maintain the advantage! You can also strike your opponent from this position by pressing , or wrench them by pressing . Careful – you can only perform these actions 3 times, so choose wisely!
Hold or hold + move .
Press near grounded opponent.
Press to Irish whip your opponent in the direction that you move .
Hold + move toward corner post or run toward corner post.
Push toward the ropes/apron and hold .
STEP ON APRON
Move toward the ropes/apron and press .
Press as soon as your opponent begins their strike to reverse or block it.
If a Superstar has a Catch Finisher, they can perform their Finisher against an opponent in mid-air. When an opponent attempts a top rope or springboard dive attack, press to nail them in mid-air with your Finisher. Enter the in-game pause menu followed by SPECIAL MOVES to see if your Superstar has a Catch Finisher.
CATAPULT CATCH FINISHER
Press against a rebounding opponent or an opponent running toward you to catapult them into the air. While the opponent is airborne, press to nail them with your Finisher. A Catch Finisher is required to perform this action.
SIGNATURE MOVE/FINISHER SITUATION
Superstars need to be in the correct situation to perform their Signature Moves/Finishers. Information related to move situations can be viewed on the in-game pause menu and within WWE Creations - Move Set.
Hold + and push .
REMOVING AN OBJECT FROM UNDER THE RING
Press while standing outside of ring near middle of ring apron.
Press to target a different opponent (when manual targeting is turned on).
BREAKING POINT SUBMISSION
Hold to perform a Breaking Point Submission. Breaking Point Submissions can be performed from grapple holds, facing a standing stunned opponent, and standing next to a grounded opponent. Rapidly press to apply pressure or to defend against the submission.
Use to reposition your opponent.
LIMB TARGET SYSTEM
When holding your opponent in a grapple hold. Grappled opponent's head: hold + press . Grappled opponent's arm: hold + press or . Grappled opponent's leg: hold + press . Target grounded opponent's head: hold + press while standing near opponent's head. Target grounded opponent's arm: hold + press while standing near opponent's side. Target grounded opponent's legs: hold + press while standing near opponent's legs.
LIMB TARGET SIDE EFFECTS
The following side effects will occur when part of an opponent's body sustains moderate damage: Head: Increased chance of opponent transitioning into a standing stunned state via strikes/grapples to the head. Opponent's submission strength will be reduced. Arm: Opponent's submission strength will be reduced. Legs: Opponent's walking speed will be reduced. Opponent's submission strength will be reduced. Torso: Opponent's Adrenaline meter will be reduced. Able to perform stun grapples from a gut kick. Move and press to do a gut kick. When the opponent is bent over, press + to perform a stun grapple.
TAG TEAM: LEGAL PARTNER CONTROLS
Approach your partner on the apron and press .
CORNER DOUBLE TEAM GRAPPLES
Irish whip an opponent toward your corner and push +; your waiting partner must be positioned near the turnbuckle where a tag would normally occur.
TAG TEAM FINISHERS
Irish Whip your opponent toward the corner where your partner is located. Approach the stunned opponent and press . A Finishing Move icon is required to perform a Tag Team Finisher.
TAG TEAM: ILLEGAL PARTNER CONTROLS
When the opponent Superstar or referee walks near, press to grab/distract them.
When the legal partner approaches, press to forcibly tag yourself into the match.
Press while in the starting corner to request that your partner tag out.
PULL DOWN MANEUVER
Press to lower the top rope, causing a whipped opponent to spill outside the ring.
TLC/LADDER MATCH CONTROLS
SET UP LADDER
Press while holding a ladder.
While moving , press close to the rungs of the ladder.
DESCEND/CANCEL LADDER CLIMB
Press to descend from a ladder or to cancel an in-progress climb.
While on a ladder, press to ascend to the top step, and press to step back down. Dive attacks can be performed from the top step.
When standing at the side of a ladder, hold to grip the ladder. While holding , use to reposition the ladder. Release to release hold of the ladder.
Approach any corner while holding a ladder, move toward the corner, then press to lean the ladder vertically.
While holding a ladder, press to drop it.
While holding a ladder or table, move toward any part of the ring environment and press to lean the ladder or table against it.
Breaking Point Submissions are replaced with Directional Grapple throws in Ladder, Table, and TLC match types. Press and hold when in a grapple hold or facing a standing stunned opponent to perform a Directional Grapple throw. Use these throws to slam your opponent into nearby objects.
CLIMB CAGE/CELL WALL
Move toward the cell or cage wall and press .
CAGE : CELL : (while climbing the cage)
GRAB AN ESCAPING OPPONENT (CAGE MATCH)
Approach an opponent in the midst of climbing the cage and press or to pull them off the cage.
CLIMB DOWN FROM CEILING (HELL IN A CELL)
Move toward the edge of the ceiling and press to climb down.
DESTROYING THE CELL WALL (HELL IN A CELL)
While in possession of a Finishing Move icon, press while standing in front of an opponent positioned in front of the upper right or lower right wall panels.
DOOR ESCAPE (CAGE MATCH)
To escape through the door, whip/drag the opponent into the turnbuckle next to the cage door and grapple them.
MIDDLE ROPE ELIMINATION (ROYAL RUMBLE)
Press the buttons as they appear on screen before your opponent to advance/defend against the elimination attempt. Also, you will need to perform a grapple against the opponent when they are on the Middle Ropes.
BOTTOM ROPE ELIMINATION (ROYAL RUMBLE)
To eliminate your opponent, stop the cursor in the red target zone by pressing . To escape elimination, rapidly press the buttons displayed on screen.
CORNER ELIMINATION (ROYAL RUMBLE)
Press the button that appears on screen before your opponent to gain the advantage. Also, you will need to perform a grapple to an opponent that is in the corner.
When in possession of a Finishing Move icon, press to escape out of any elimination attempt. Use of this ability will cost you your Finishing Move icon. The Automatic Escape ability may only be performed up to three times.
LADDER, TLC MATCH
Remove the object suspended above the ring to win this match type.
Put your opponent through a table, any table, to win this match type. Your opponent must be sufficiently damaged before they can be put through a table.
Lv.1 Humiliate your opponent by using their own Finisher against them. Move Thief disrupts your opponent's focus, causing them to lose stamina. This can be performed 1 time per match. Lv.2 Humiliate your opponent by using their own Finisher against them. This level causes your opponent to lose more stamina and can be used 2 times per match. Lv.3 Humiliate and completely demoralize your opponent by using their own Finisher against them. This level will completely drain your opponent's stamina but can only be used once per match.
Lv.1 Allows Superstars to escape to ringside when they are down near the ropes. Lv.2 Allows Superstars to escape to ringside when they are down near the ropes. Stamina costs have been reduced from Level 1. Lv.3 Allows Superstars to escape to ringside when they are down near the ropes. Stamina costs have been further reduced from Level 2.
Lv.1 Allows Superstars to perform a pin immediately following certain grapple attacks. A Pin Combo will reduce the size of your opponent's kick-out gauge by 10%. Lv.2 Allows Superstars to perform a pin immediately following certain grapple attacks. The size of your opponent's kick-out gauge is reduced by 20%. Lv.3 Allows Superstars to perform a pin immediately following certain grapple attacks. The size of your opponent's kick-out gauge is reduced by 30%.
DIVING PIN COMBO
Lv.1 Allows Superstars to perform a pin immediately following certain diving attacks. A Pin Combo will reduce the size of your opponent's kick-out gauge by 10%. Lv.2 Allows Superstars to perform a pin immediately following certain diving attacks. The size of your opponent's kick-out gauge is reduced by 20%. Lv.3 Allows Superstars to perform a pin immediately following certain diving attacks. The size of your opponent's kick-out gauge is reduced by 30%.
Lv.1 Damage inflicted by double team and tag team Finishers is increased by 12%. Lv.2 Damage inflicted by double team and tag team Finishers is increased by 17%. Lv.3 Damage inflicted by double team and tag team Finishers is increased by 26%.
Lv.1 Superstars have 13 seconds to complete their Comeback sequence. Lv.2 Superstars have 16 seconds to complete their Comeback sequence. Lv.3 Superstars have 21 seconds to complete their Comeback sequence.
Lv.1 A Superstar's manager will distract the referee for a brief time and provide a small stamina boost to his client before being ejected. Lv.2 A Superstar's manager will distract the referee for a brief time and provide a 50% stamina increase of MOUTHPIECE LVL1. Managers can distract the referee 2 times before being ejected from the match. Lv.3 A Superstar's manager will distract the referee for a brief time and provide a 50% stamina increase of MOUTHPIECE LVL2. Managers can distract the referee 2 times before being ejected from the match.
Lv.1 Lowers the stamina cost for reversals by 10%. Lv.2 Lowers the stamina cost for reversals by 30%. Lv.3 Lowers the stamina cost for reversals by 50%.
Lv.1 While fighting at ringside, damage from grapple and environmental attacks are increased by 7%. Lv.2 While fighting at ringside, damage from grapple and environmental attacks are increased by 11%. Lv.3 While fighting at ringside, damage from grapple and environmental attacks are increased by 18%.
Lv.1 Increases the Superstar's resistance to strong strikes and running strikes, causing them to either remain standing or fall to a knee instead of being knocked down. Immovable Object can only be used by Heavyweight and Super Heavyweight Superstars. Lv.2 Moderately increases the Superstar's resistance to strong strikes and running strikes, causing them to either remain standing or fall to a knee instead of being knocked down. Immovable Object can only be used by Heavyweight and Super Heavyweight Superstars. Lv.3 Significantly increases the Superstar's resistance to strong strikes and running strikes, causing them to either remain standing or fall to a knee instead of being knocked down. Immovable Object can only be used by Heavyweight and Super Heavyweight Superstars.
Arm Power affects the amount of damage dealt from attacks using the arms.
Leg Power affects the amount of damage dealt from attacks using the legs.
Head Durability reduces damage inflicted to the head.
Body Durability reduces damage inflicted to the body.
Arm Durability reduces damage inflicted to the arms.
Leg Durability reduces damage inflicted to the legs.
Movement Speed affects the movement speed of a Superstar. This includes both walking and running.
Strike Speed affects the speed of a Superstar's strikes.
Grapple Speed affects the speed of a Superstar's grapple attempt.
Agility affects the speed for climbing the turnbuckle.
Strength affects how much weight a Superstar can lift.
Stamina affects how quickly stamina decreases.
Stamina Recovery affects how quickly stamina is recovered.
Damage Recovery affects the rate of hit point recovery.
Momentum affects the rate at which you earn Momentum.
Chain Wrestling determines one's proficiency in chain wrestling.
Grapple Offense affects the amount of damage dealt from grapple attacks.
Running Offense affects the amount of damage from running attacks.
POWER SUBMISSION OFFENSE
Power Submission Offense increases the damage inflicted from power submissions.
TECHNICAL SUBMISSION OFFENSE
Technical Submission Offense increases the damage inflicted from technical submissions.
Aerial Offense affects the amount of damage dealt from diving and springboard attacks.
Aerial Range increases the range of a Superstar's diving and springboard attacks.
Environmental Offense affects the amount of damage inflicted by attacks which use the barricade, ring post, or grapple attacks to the mat.
FOREIGN OBJECT OFFENSE
Foreign Object Offense affects the amount inflicted by foreign objects such as chairs, tables, ladders, etc.
Strike Reversal improves one's ability to reverse strikes.
Aerial Reversals improves one's ability to reverse diving and springboard attacks.
POWER SUBMISSION DEFENSE
Power Submission Defense reduces the damage inflicted from power submissions.
TECHNICAL SUBMISSION DEFENSE
Technical Submission Defense reduces the damage inflicted from technical submissions.
Perform a 4 strike combination. Combo strikes can be assigned in the Move-Set feature.
Assign up to two Finishers to your Superstar or Diva. The second Finisher can be assigned in the Move-Set feature.
Perform up to four different taunts. Taunts can be assigned in the Move-Set feature.
TOP ROPE DIVER
Perform diving attacks from the top rope. Top rope diving attacks can be assigned in the Move-Set feature.
Perform outside dives to an opponent at ringside. Outside dives can be assigned in the Move-Set feature.
Perform springboard attacks from the apron and inside the ring. Springboard attacks can be assigned in the Move-Set feature.
Surprise your opponent, and improve your chances of victory, with a leverage pin.
Comeback sequences will help you shine and turn things around. Comeback sequences can be assigned in the Move-Set feature.
A more powerful version of the Irish Whip. Use this to inflict a little extra damage when whipping opponents into objects or to whip your opponent over the top rope to the ringside area.
REMOVE THE TURNBUCKLE
Remove the turnbuckle pad, exposing the steel ring beneath. Irish Whips into an exposed turnbuckle will inflict more damage on your opponent.
ELIMINATION CHAMBER DAREDEVIL
Perform diving attacks from the top of the chamber pod.
Perform diving attacks from the top of the ladder.
STEEL CAGE SUPERPLEX
The impact from a Superplex will knock the cage door open, providing you with another way to escape.
STEEL CAGE DAREDEVIL
Perform diving attacks from the top of the steel cage.
ROYAL RUMBLE FINISHER
Rumble Finishers can be used to eliminate opponents from various positions around the ring. Rumble Finishers can be assigned in Custom Move-Set.
Store up to 3 Finishers.
OMG! Moment. Slam your opponents through the barricade.
THROUGH THE TABLE
OMG! Moment. Put your opponent through the announce table with a Finisher.
SKULL CRUSHING BIG BOOT
OMG! Moment. Perform a big boot to an opponent leaning against the ring post.
OMG! Moment. DDT your opponent onto the apron. This skill cannot be equipped at the same time as the Apron Suplex.
OMG! Moment. Perform a Finisher from the top of the ladder. Ladder Finishers can be assigned in the Move-Set feature.
OMG! Moment. Slam your opponent through the cell wall. This attack be changed in the Move-Set feature.
OMG! Moment. Spear your opponent through a chamber pod. This is only available when the chamber pod is empty.
OMG! Moment. Superplex your opponent to the ringside area. This skill cannot be used by Super Heavyweights and cannot be equipped at the same time as Ring Breaker or Super Dropkick.
OMG! Moment. A massive Superplex that causes the ring to break. This can only be used by Super Heavyweights. This cannot be used at the same time as Super Dropkick or Torpedo DDT.
OMG! Moment. Finish two people at once using a Chokeslam, Attitude Adjustment or Shellshock Finisher. One of these moves must be assigned as your Finisher.
Interrupt your opponent's diving attack with a Finisher.
OMG! Moment. Perform a suicide dive over, or through, the ropes. This attack can be assigned in the Move-Set feature.
KING OF SWING
OMG! Moment. Round and round we go! Perform a giant swing.
OMG! Moment. Superplex an opponent who is on the apron. This skill cannot be equipped at the same time as the Apron DDT.
OMG! Moment. Dropkick an opponent draped across the bottom rope. This skill cannot be equipped at the same time as Outside Superplex, Ring Breaker or Torpedo DDT.
OMG! Moment. Perform a corkscrew legdrop against an opponent draped over the barricade wall.
Leap over the bottom rope and perform a Torpedo DDT. This skill cannot be equipped at the same time as Outside Superplex, Ring Breaker or Super Dropkick.
For general help/more information, please visit http://support.2k.com/home. If you are experiencing any issue, please create a support ticket at http://2kgam.es/helpme2k. 2K provides support in English, French, German, Italian, Spanish, and Japanese.