Divekick is the world’s first two-button fighting game. It distills the essence of the fighting game genre into just two buttons with no d-pad directional movement. Divekick’s focused gameplay demonstrates how much depth a single move actually has, and introduces (or reinforces) skills fundamental to the genre: mind games, spacing, timing, and quick reactions.
The default controls for divekick are as follows:
Left bumper: Dive
Right bumper: Kick
The controls can be re-assigned in the Options Menu or by holding down any two buttons on the Title Screen or during Character Select.
Divekick has just two buttons: Dive (into the air) makes your character jump straight up. Kick causes your character to fly foot first at a downward angle. If you press Kick on the ground, you can jump away from your opponent. Utilizing these moves, the first hit will win the round, and the player that wins five rounds first wins the game.
If you are unsure what your Dive and Kick buttons are, check the Controls section.
Additional information can be found in the How To Play section in the Main Menu.
For customer support, please visit us online at divekick.com/forum. Also, feel free to hit us up on Twitter @DivekickGame.