The following indications should be read carefully before adults and especially children use the game.

Persons who suffer from photosensitive epilepsy are susceptible to epileptic seizures or disturbances of consciousness if they are exposed to certain flashing lights or light effects. Those persons may suffer an attack when playing a computer or video game. In most cases those who suffer from epilepsy are not exposed to any danger when playing those kinds of games. If you or a family member has ever had symptoms that could possibly be associated with epilepsy (such as seizures or impaired) you should take advice by a medicine before playing the game. Should an adult or child whilst playing a computer or video game suffer from dizziness, impaired vision, twitching eyes or muscles, loss of consciousness, disorientation or any kind of involuntary movement or convulsion, the game should be quit immediately and a physician should be consulted.

In case of photosensitive epilepsy a few precautions should be considered. However, the use of computer and video games is not prohibited in such case.
  • The gamers should not sit too close in front of the monitor or TV but be located as far as possible from the screen.
  • For the reproduction a possible small display should be used.
  • If a person has not slept enough or is overtired playing the game is not advisable.
  • Sufficient lightening in the room where the game is being played is needed.
  • Every hour in front of the screen, requires a minimum of 10 minute break.
When started the game your goal is to solve it. Therefore you are to move the ball from the starting ramp to the goal. That’s often easier said than done. Figuring out this is one of the tasks of the game.
The first few levels explain the game and the different tools of the game. As the game processes there are more tools which will then be explained accordingly.


On top of the level you can see the menu bar. To the left, next to the level display there is a small button with a camera. When clicking here, you can select which camera setting should be selected. The standardized setting is the controlling with the left stick. The alternative is the controlling in which the ball's position lies in the middle of the camera and the camera moves automatically. That's only available when start the level. After you stop it, the camera will be switched to the manual one.

Controlling with the left stick let you move the camera to the different directions.

To zoom into the level use the right trigger. To zoom out the level use the left trigger.

Right next to the level display there is a reset-button which resets the level. Right of this button, there is the button which takes you back to the level overview. To the right there is the button for the setting menu. Clicking on the button next to it you will reach the menu. Alternatively you may also push the menu button. With this the level (the position of tools) won't be saved.

The button "Play" starts with your previously selected and positioned tools. You can start a level by pushing the left stick too. When pushing the button again the ball will be relocated and you can adjust changes in case you haven't solved the level.

When push the right direction of the D-pad, you can open up your inventory and you see which tools you can place within the level. Just select a tool with the A-button for this and you will move the tool. Push the A-button again let's you place the tool to the level. Doing this you cannot place tools above each other. Pushing the B-button in the inventory again will close the inventory.

You can switch through your placed tools in the level using the left or right bumper

When selecting a placed tool within the level with the A-button. Then you can rotate it with the Y-button and delete it with the X-button (when it's already placed) or the B-button when it was selected from the inventory. You can also move the tool to a new position with the right stick. When you delete it, you can find it in the inventory again.

You can scroll in the inventory pushing up or down on the D-pad. You can close the inventory by pushing the B-button.

When one level has been started you cannot place any tools but only when it stops again.

The level-map can be moved with the right stick. You can select levels with the left stick and start them by pushing the A-button.

Here is the overview of all controller controls. On the screen on the lower area there are all information of the current situation.

Select / Place object
Delete object
Rotate object
Select first placed object / Select next placed object
Select last placed object / Select previous placed object
Zoom out
Zoom in
Play / Stop / Menu control / Move object
Camera control
Inventory control
Lock camera mode / Unlock camera mode
Back to the main menu
Xbox Home menu
In the game you can find a few tools which accelerate or slow down the ball. For accelerating there is one tool which you can place yourself.
  • Therefore you can find objects which you can only surround if your ball is fast enough.
  • The standard-speed of the ball is: 4
  • The mud reduced the current speed by: -2,8
  • The water reduced the current speed by: -1,2
  • The rubber reduced the current speed by: -2
  • The power-up raises the current speed by: +3
  • If the ball falls out of the level it will be destroyed. If it doesn't move, the level stops automatically and you will have to change the position of the tools.
  • If the ball doesn't roll anymore, you must stop the level by yourself!
Problems the operation of software products can never be entirely avoided. Therefore we would like to offer you assistance. Please visit problem-solving / Support/ FAQ's on our website. Answers to many problems and questions can already be found in the Online Forum and on the websites of Sunlight Games.

All questions related to the game are gladly answered by the technical support team.

Please provide the support team with an exact description of the error and detailed description of the problem.

You can ask questions, make suggestions and see for more help in the forum on the websites of Sunlight Games.

Here you can find product information and additional info regarding the games of Sunlight Games and much more:

Idea Marco Sowa Executive Producer Marco Sowa Lead Programmer Sebastian Engfer Programming Vivek Savsalya
Justin Schikerle Graphic Artists Michael Keutmann
Sebastian Krauß
Justin Schikerle Animations Michael Keutmann
Sebastian Krauß Sound & Music Alon Kaplan Level Designer Sebastian Engfer
Michael Keutmann
Justin Schikerle
Marco Sowa Tester Jo Marie Fuchs
Christian Heinemann
Stefan Hengstmann
Markus Hintz
Lena Israel
Collien Pleiß
Liron Voormann
Marvin Voormann