This game is an RPG with the unique battle system which is based on Reversi.
Advance classical board game type stage and get unit, equipment and spell to enhance player.、
Defeat the boss waiting the end of each stage!
操作方法(メニュー内):
Decide
Cancel/Back
Remove / Change Display / Change Troop Set
Display Achievements
Toggle Menu
Toggle Menu
Scroll Menu
Scroll Menu
Move Cursor
No Use
No Use
No Use
Save

操作方法(バトル内):
Decide
Cancel/Back
Use Spell 1 Shortcut
Use Spell 2 Shortcut
Move Cursor Shortcut
Move Cursor Shortcut
No Use
No Use
Move Cursor
No Use
No Use
No Use
Display Menu
Xbox Home Menu
Unit is composed of appearance part and disk part. You can recognize what kind of unit it is
when you see appearance. And the disk color means your or enemy unit in a battle.
Every unit has parameters such as level, HP, MP, cost and attribute(s).
Some units have special ability which is effective to win a battle.
You can get them by stopping at unit panel and defeat enemy there.
When unit level is raised, cost, HP and MP are also raise by 1.
To raise unit level, you need to stop unit panel in a chapter and defeat enemy there.
It's a current limitation of unit level.
When you unlock new chapter, maximum unit level is raised by 1.
Go back to previous chapters and level them up, when maximum unit level is updated.
Troop set is composed of troop, equipment and spells.
In each battle you can select a troop set which suits the battle situation.
You have 1 troop set at the beginning of the game, but as you proceed the game,
number of troop set you have is increased.
Troop is composed of from 12 to 32 units. Troop's HP and MP are decided by units in the troop.
Level indicates Player's basic strength. It's raised when you got a certain amount of experience points.
When it's raised, your HP and cost are increased, and your HP is healed completely.
When you defeat an enemy, you can got the points.
The higher the enemy's level, the more you got the points.
It's a current limitation of level.
When you unlock new chapter, maximum level is raised.
It's a player's HP. When your level is raised, it's increased.
Just before the battle, the troop's HP is filled with player's HP.
Player's HP is healed only by items.
It's currency of buying items in shop panel.
You can get it by stopping at cash panel, use Chunk of gold, or steal from enemy.
It's currency of exchanging items in item menu, doing continue.
You can equip them up to 2 in "organize menu".
They have various effects such as additional damage and heal, increase HP and MP.
You can get them by stopping at equipment panel and defeat enemy there.
- Additional Value+ Added when you place the unit.
- %+ Percentage of adding above value.
- Max HP+ Added to your troop HP.
- Max MP+ Added to your troop MP.
- Time+ Added time when a battle has time limit.
- Guard Rate+ Added guard rate which guard from attack.
- Max Cost+ Added to your troop cost.
- Steal Level+ Added steal level which decide treasure rarity from treasure chest.
- Steal Money+ Added amount of money you steal from opponent.
- Scout Rate+ Added scout rate when you put unit with scout attribute.
- Break Rate+ Added break rate when you put unit with break attribute.
When an equipment is enhanced, every parameter is increased.
You can do it by stopping at equipment panel and defeat enemy there.
To use a spell, first you have to equip it in "organize menu", and second you have to pile required MP.
You can get them by stopping at spell panel and defeat enemy there.
You can use the same spell only once a turn
You can buy them in "item menu", or "shop panel".
Items have various effects such as healing HP, exchanging Gold.
You can get items by stopping at treasure panel and defeat enemy, stopping at shop panel, get treasure chest in battle, and exchange in "items menu".
Some units have an ability.
There are 3 kind of abilities below.
Active Ability the effect appears when placed.
Passive Ability the effect appears when surrounded by enemy's unit.
TuenEnd Ability the effect appears when your turn ends.
You can select a chapter on Othellia island map.
Chapters are consist from various panels and advance by rolling dice.
After you cleared the chapter, you can play it again to unlock all features and new chapter.
You can roll dice to advance the chapter.
Dice are used in many ways such as judging heal, damage, Gold value in each panel,
to decide which gets initiative at the beginning of a battle.
Chapter is consist from various panels. Each panel has a different effect such as to unlock unit, equipment, spell, to get item, Gold, to heal, damage, and so on.
Some panel has panel level, which is raised by stopping it.
When the panel level is raised, you have more benefit in the panel.
In some panels, you have to battle with enemy.
If you win the battle you can unlock unit, equipment and spell.
The last panel of the chapter is called Boss panel.
In that panel, you can battle with the boss of the chapter. And if you win the battle,
you can clear the chapter.
If you clear a condition of unlocking the next chapter, new chapter will appear.
There is only one start point at the beginning of the chapter, as unlock secret path at junction panel, you can select the panel as a start point of the chapter.
Troop set is composed of troop, 2 equipment and 2 spells.
You can edit troop set by tapping a troop, an equipment or a spell.
You can add units to your troop and remove units from your troop.
You can equip up to 2 equipment in your troop set.
You can equip up to 2 spells in your troop set.
There are some rules of editing troop.
- Sum of unit cost must be under troop cost.
- Troop must contain from 12 to 32 units.
- Troop must have at least 1 HP.
When unit level is raised, 1 point adds to cost, HP and MP.
Troop cost is decided by player's level.
Unit cost is decided by each unit.
Sum of unit cost must be under troop cost.
Every unit has up to 3 attributes.
Effect is decided by the attributes, when surround enemy's units in battle.
Here are the basic attributes.
- Attack displayed in red, When surround, you can reduce enemy's HP.
- Heal displayed in green. When surround, you can heal your troop's HP.
- Mana displayed in yellow. When surround, you can heap your troop's MP.
You can use items, some items(Dice, Rematch stone) can not be used in this menu.
You can buy items by Crystals. Items are added by game progression.
You can check many data about the game, battle and chapters.
You can check about achievements. When you reached certain achievement, you can get a reward.
You can check how much you unlocked units, equipment and spell.
It's divided into many panels where you can place your units.
Stage has many shapes.
Each player has his own color which is black or white. When you fight against enemies, your color is always white.
The color is shown in your disks, which is the same as Reversi.
The main difference from Reversi is that significant miniature is on every disk in this game.
We call the miniature on a disk as unit.
Each player places a unit turn by turn. When your units surround enemy's units, the enemy's units color becomes player's color.
There is another effect which is very important in this game decided by a miniature on a disk.
Unit has its own attributes such as attack, heal, mana and more. The attributes are set up to 3 for each unit.
When units with attack attribute surround enemy's units, enemy's HP reduces,.
When units with heal attribute surround enemy's units, player's HP heals.

The conditions of finishing the battle are listed below.
- When one of player's HP becomes 0.
- No panels to place units for both players.
- No units to place for both players.
- Becoming only 1 color.
Each player rolls dice. The one get higher number get initiative.
The kind of dice you can choose will be increased by game progression.
When enemy's HP becomes 0, you win.
If the battle finishes not making enemy's HP become 0, winner is decided by the one who has higher number of units on the stage and remaining HP when the battle finished.
You can get experience points, item, unit, equipment and spell depending on what panel you stopped.
You can't get anything if you lose a battle.
It's a troop HP, which is decided by units in the troop. When it becomes o, you lose.
It's a troop MP, it starts with 0. You can heal your MP by surrounding enemy's units by units which have mana attribute.
In some battles there is a time limitation. When it becomes 0, your turn is finished even you haven't placed a unit yet.
There are 3 units at the bottom left of the screen. You can tap one of them to display cursors which indicate where is possible to place the unit on the stage.
In that condition, when you tap one of those cursors, the unit goes to where you tapped, and that makes display another circle cursors which indicates effects by placing the unit.
And finally when you tap the unit again, or OK button, the placement of unit is finished.
There are ones which have effects in battle and ones which have effects by just equipping them.
You can use a spell by equipping spells in Organize menu.
To perform in battle, simply tap one of spell icons displayed at the bottom left of the screen, when spell name is high lighted.
You can only use the same spell 1 time a turn.
You can attack enemy by surrounding enemy units with units which have Attack attribute.
Damage is decided by number of surrounded enemy units x unit level which surround enemy units.
When you attack enemy, attack ball is shown in red color.
You can heal your HP by surrounding enemy units with units which have Heal attribute.
Heal value is decided by number of surrounded enemy units x unit level which surround enemy units.
You can heal your MP by surrounding enemy units with units which have iAt3Mana attribute.
Heal value is decided by number of surrounded enemy units x unit level which surround enemy units.
In some cases, there are some special panels in stage.
When you place your unit on the panel or surround it, you can get a certain effect according to panel.
More proceed the game more special panels appeared.
Here are some examples of the panels.
- Heal panel -- that makes your HP heal.
- Damage panel -- that makes your HP reduce.
- Boost panel -- that makes unit effect double.
In some battle, you have to obtain certain victory points.
You can obtain the point by win the battle.
Number of surrounded enemy units in 1 turn is counted as combo.
You can get bonus experience points according to the max combo in the battle.
You can get victory bonus according to what you did in the battle.
When you lose, you can't get them.
Here are some examples.
- Annihilation bonus -- when you annihilated enemy.
- Max combo bonus -- according to max combo.
- Occupation panels bonus -- according to panels occupied.
You can continue battle using Rematch stone or 4Crystals.
When you do it, battle continues with your HP healed completely.
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