STRIKE
PUNCH
Strikes using the hand.
Combine them with the directional pad or left stick for a variety of moves.
Strikes beat throws and can be blocked by guarding.
KICK
Strikes using the foot.
Combine them with the directional pad or left stick for a variety of moves.
Strikes beat throws and can be blocked by guarding.
THROW
STANDING THROW
These throws are effective against opponents who are standing,
moving, or in standing guard. They lose to strikes.
Combine them with the directional pad or left stick for stronger moves.
CROUCHING THROW
These throws are effective against opponents who are crouching,
moving while crouching, or in crouching guard. They lose to strikes.
THROW ESCAPE
Normal throws can be evaded by pressing

as soon as the character is grabbed.
COMBO THROW (followup throw)
A chain of multiple throws. Other commands can be entered when
COMBO THROW
is displayed.
At this time, the character being thrown can also press

at the right time to escape the throw.
HOLD
Grab and counter your opponent's attack.
Holds beat strikes of the same height, and lose to throws.
When COMBO HOLDis displayed, additional commands can be entered for a combo hold.
At this time, the character being held can also press

or

at the right time to escape the hold.
When you hold an opponent's strike,
the hold becomes a Counter or Hi Counter and causes extra damage.
*Some characters have special character-specific holds.。
HIGH HOLD
Against a high strike
LOW HOLD
Against a low strike
MID PUNCH HOLD
Against a mid punch
MID KICK HOLD
Against a mid kick
Offensive Hold (OH)
These holds actively grab the opponent like a throw and are only available to some characters.
A strike will not count as a Hi Counter against an opponent doing an OH.
An OH will become a Counter Hold against an opponent doing a hold or OH.