MAIN MENU

Press MENU at the title screen to go to the main menu. You will be asked to select your preferred play style when creating new save data.

STORY

Fight with different characters as you progress through the story of DOA5 Last Round.
START Play through the story from the beginning.
CONTINUE Continue the story from a previously saved point.
DISPLAY TIMELINE Choose a chapter to start.

FIGHT

Fight against another player or the computer.
VERSUS Choose a character and stage and fight an opponent.
ARCADE Try to beat the computer with the highest score possible.
TIME ATTACK Try to beat the computer in the shortest time possible.
SURVIVAL Beat as many opponents as possible before your health runs out.
TEAM FIGHT Fight with a team of up to 7 characters.

TRAINING

Learn moves and combos and improve your fighting skill.
FREE TRAINING Set the COM behavior and freely practice moves and combos.
COMMAND TRAINING Choose a character and practice inputting the commands shown on screen.
TUTORIAL Advance through lessons and practice what you learn in real fights.
COMBO CHALLENGE Practice important moves and combos for each character.

ONLINE

Connect to Xbox Live and fight with other people online.

EXTRA

View your replays, photo album, fight record, and more.

LEADERBOARDS

View your online rankings.

HELP & OPTIONS

Adjust various settings for the game and view the manual.
HOW TO PLAY View the in-game manual.
GAME SETTING Adjust settings for the camera, fight screen, etc.
CONTROLS Set the button configuration and the controls for side step and other commands.
SCREEN Adjust the screen brightness and contrast.
SOUND Set the music, system voice, and volume.
ONLINE Set which character to display as your main character in lobbies, etc.
LANGUAGE Set the language for menus and voices.

MUSIC

Customize the music playing during fights. Select from either character music or stage music.

STORY MODE

① In Story mode, you can progress through the story while fighting with different characters. The unlocked chapters for each character can be viewed on the Timeline: the vertical axis shows the point of time within the story, and the horizontal axis shows the playable character for each episode.

② Win the fights in each episode to progress to the next part of the story. Press MENU during a movie or fight to access the Pause Menu. If you quit Story mode during a fight, you will restart next time after the last fight you won.

* A DLC purchase is requred to use Story Mode in DOA5LR: Core Fighters.
* Story Mode cannot be played in the trial. A purchase of DOA5LR or DOA5LR: Core Fighters is required.

SAVING AND LOADING DATA

Game data is automatically saved after a fight in Story mode, when game settings are changed, etc. The data will be loaded automatically when the game is started.

At least 2.1 MB of free space is required to save the game. The save data will become larger than 2.1 MB if replays, photos, etc. are saved.

PURCHASING DLC

DLC can be purchased on Xbox Store. An Xbox Live account and broadband internet connection are required.

IN DOA5LR: CORE FIGHTERS:

Only a certain number of characters are available in DOA5LR: Core Fighters. A DLC purchase is required to play with additional characters. A DLC purchase is also required to play in Story Mode.

IN THE TRIAL:

DLC cannot be used. To play with additional characters, costumes, and Story Mode, please purchase DOA5LR or DOA5LR: Core Fighters.

BUTTON CONTROLS

Guard, Hold
Punch
Throw
Kick
Strong Punch (
Tag Change TAG
Taunt
Strong Kick ()
Move
Change the Move Details page. Scroll through the Move List.
Pause
Accept a Throwdown Challenge.
Move


*These controls are for the Type A controller settings.

COMMAND ICONS

The following icons are used in the Move List, Command List, and in this manual:

*The character is assumed to be facing right. Please use the opposite directional controls when the character is facing left.
*These controls are for the Type A controller settings. Button assignments can be changed in the Options menu under Controller Settings.

Move List

The Move List at the bottom of the screen displays a list of moves that can be performed from the current move. A move will light up when it has been performed.
Press MENU and select "FIGHT SCREEN INFO" from the pause menu to set the display for the Move List, etc.

TRIANGLE SYSTEM

The basic fighting system is comprised of strikes (punches and kicks), throws, and holds.
Strikes beat throws, throws beat holds, and holds beat strikes.

MOVE HEIGHT

Different attributes exist for each move.

HIGH

Includes many fast moves, but can be avoided with a standing guard or by crouching.
 

MID

Can hit crouching opponents.
 

LOW

These moves are slower, but cannot be blocked with a standing guard.
 

RUN

Makes the character run.

SIDE STEP

/ or
+ + / + +

Move quickly to the side to dodge an attack (some attacks cannot be dodged). A strike or throw becomes a Counter when it hits a side stepping opponent.
Controls can be changed in the Options menu.
 

GUARD

STANDING GUARD

or

Blocks high and mid strikes.
Does not block low strikes.  

CROUCHING GUARD

or

Blocks low strikes.
Does not block crouching throws.  

STRIKE

PUNCH

Strikes using the hand.
Combine them with the directional pad or left stick for a variety of moves. Strikes beat throws and can be blocked by guarding.

KICK

Strikes using the foot.
Combine them with the directional pad or left stick for a variety of moves. Strikes beat throws and can be blocked by guarding.

THROW

STANDING THROW

These throws are effective against opponents who are standing, moving, or in standing guard. They lose to strikes. Combine them with the directional pad or left stick for stronger moves.
 

CROUCHING THROW

These throws are effective against opponents who are crouching, moving while crouching, or in crouching guard. They lose to strikes.

THROW ESCAPE

Normal throws can be evaded by pressing as soon as the character is grabbed.

COMBO THROW (followup throw)

A chain of multiple throws. Other commands can be entered when COMBO THROW is displayed. At this time, the character being thrown can also press at the right time to escape the throw.


HOLD

Grab and counter your opponent's attack. Holds beat strikes of the same height, and lose to throws.
When COMBO HOLDis displayed, additional commands can be entered for a combo hold. At this time, the character being held can also press or at the right time to escape the hold.

When you hold an opponent's strike, the hold becomes a Counter or Hi Counter and causes extra damage.

*Some characters have special character-specific holds.。

HIGH HOLD

Against a high strike


LOW HOLD

Against a low strike


MID PUNCH HOLD

Against a mid punch


MID KICK HOLD

Against a mid kick


Offensive Hold (OH)

These holds actively grab the opponent like a throw and are only available to some characters.
A strike will not count as a Hi Counter against an opponent doing an OH. An OH will become a Counter Hold against an opponent doing a hold or OH.

GROUND ATTACK

HEAVY GROUND ATTACK

Hit a character who has been knocked down.
 

LIGHT GROUND ATTACK

Hit a character who has been knocked down. Commands vary by character.
 

TECH ROLL

before being knocked down

Get back up quickly without being completely knocked down. Push the directional pad or the left stick at the same time to get up in a certain direction.
 

RISING KICK

MID RISING KICK


If you are not able to tech roll before being knocked down, get back up with Do a mid kick while getting up.

LOW RISING KICK

Do a low kick while getting up.

CRITICAL STUN

Certain strikes can put the opponent in Critical Stun, leaving them unable to do anything but hold.

* Mash the directional pad to shorten the duration of the stagger.
* Some moves cause a powerful Critical Stun which does not allow the opponent to hold.

CRITICAL BURST

Leaves opponents temporarily unable to move or react.
Use a special strike to put the opponent in Critical Stun.

Keep the damage going so that the white part of the opponent's health bar goes down as far as possible.

When the "CRITICAL STUN" status turns red, use a special strike to cause a Critical Burst.

Critical Bursts are a great chance for a Power Blow!

COUNTER

When you hit right as your opponent is attempting a hit, it results in a Counter, which causes 125% damage.
 

COUNTER STRIKE

You landed a strike as your opponent was attempting to strike or side step. These have a high chance of causing a Critical Stun.

COUNTER THROW

You did a throw as your opponent was attemping a throw.

COUNTER HOLD

You countered a strike with a hold.

HI COUNTER

In certain cases a Counter can become a Hi Counter, which causes 150% damage.  

HI COUNTER STRIKE

You landed a strike as your opponent attempted a throw.

HI COUNTER THROW

You did a throw as your opponent attempted a hold.

HI COUNTER HOLD

You held your opponent's strike just as it was about to hit.

CLIFFHANGER

When an opponent is hanging off a ledge during a Cliffhanger, the attacking player can choose to either strike or throw .
The defending opponent can either guard or do a throw escape . Strikes beat throw escapes, and throws beat guards. If the attacking player wins, it causes extra damage. If the defending player wins,
the character can drop down without taking too much damage.
 

POWER BLOW

Deliver a Power Blow when your health falls below 50% for high damage.
Push the directional pad or left stick just before the Power Blow hits to decide in which direction to knock your opponent. In certain stages, you can knock opponents into Special Danger Zones for even greater damage. Players are limited to only one successful Power Blow or Power Launcher per round.
 

Tag Power Blow

When both characters are below 50% health in a tag match, press TAG ( ) uring a Power Blow to deliver a Tag Power Blow. These are even more powerful than regular Power Blows.
 

POWER LAUNCHER

Do a Power Launcher when your health falls below 50% to knock your opponent high into the air, causing high damage and giving you the chance to perform combos.
Players are limited to only one successful Power Blow or Power Launcher per round.
 

TAG CONTROLS

Tag Matches allow up to 4 players to participate in 2-on-2 fights.

TAG

TAG ( + + )

Switch characters in and out of the fight. The character that is tagged out will slowly recover health.

When an opponent is down, press   TAG ( ) to switch characters and do a ground attack (Ground Attack Tag).


You can also press   TAG ( ) to switch characters and hit your opponent with a Critical Burst move (Burst Tag).

QUICK TAG

If you switch characters mid-combo at just the right time, the new character will be tagged in more quickly than usual and continue the combo.
Keep the combos going and don't give your opponent the chance to tag out!

TAG THROW

  TAG ( )

The type of tag throw will depend on the character combination.
Certain pairs also have unique tag throws.

FORCE OUT

  TAG ( )

Switch characters and knock the opponent out of the screen, forcing the opponent to switch characters as well.
The forced-out character will lose health and will temporarily be unable to tag in.

GAME SCREEN

The components of the screen during a fight are described below.
Press MENU and select "FIGHT SCREEN INFO" from the pause menu to set the display for the Move List, etc.
 

TIMER

One bubble is filled for each round won. The first player to get all three bubbles filled wins the match.

HEALTH GAUGE

This shows your character's remaining health. It decreases when your character takes damage. Your character is K.O.'d when your health reaches zero.
A red frame appears when the gauge falls below 50%. Power Blows and Power Launchers can be performed when this frame is displayed. The red portion shows how much damage was taken from your opponent's hit.

K.O. COUNT

One bubble is filled for each round won. The first player to get all three bubbles filled wins the match.

STATUS

The number of combo hits, the character's state, and other information is displayed here.

STATUS

The number of combo hits, the character's state, and other information is displayed here.
 


You are in a special stagger caused by certain moves. Characters in Critical Stun can only hold, and cannot be thrown.



You can be hit with a Critical Burst, in which case this status will change to "CRITICAL BURST!"



You have landed a strike that causes your opponent to be in a Critical Stun.



You were able to roll just before hitting the ground to avoid being knocked down.



You landed a certain strike at a close distance for extra damage.



You were able to counter with a strike just before your opponent's strike landed.



You were able to counter with a strike as your opponent attempted a throw.




You were able to execute a hold against your opponent’s attempted strike.



Enter a certain command when this is displayed to perform a combo hold.



You were able to interrupt your opponent's throw with a throw of your own.


 


You were able to counter with a throw as your opponent attempted a hold.



Enter a certain command when this is displayed to perform a combo throw or escape an opponent's throw.



You are unable to guard, or hold, or perform any other action.



You landed a Power Blow.


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USING ONLINE FEATURES

An Xbox Live Gold membership is required to fight online and participate in rankings.

LOBBY MATCH

Set various rules and fight with up to 16 players.

FINDING OPPONENTS

Search for opponents based on region, Grade, fight rules, type of match (solo/tag), and number of rounds.

CREATING A LOBBY

Decide the number of rounds, opponent Grade, fight rules, type of match, time limit, maximum health, number of players, etc. and wait for players to join your lobby.

FIGHT RULES

WINNER-STAYS

The player who wins proceeds to the next fight with a different opponent.

LOSER-STAYS

The player who loses proceeds to the next fight with a different opponent.

TOURNAMENT

A winner is decided in a tournament-style fight.

KUMITE

One player takes on the rest of the players in the lobby.

ONLINE DOJO

Practice with other players. Your health recovers in this mode. Press VIEW to set a variety of options.

LOBBY SCREEN

You can also find a partner and fight tag matches with other players. Press Y to open the menu and select a partner.
 

RANKED MATCH

Search for opponents by Grade. Ranked Match outcomes affect your Grade. You can play in either solo or tag mode.

OTHER ONLINE FEATURES

GRADE POINTS

A player's Grade shows how strong the player is. All players start at "Novice" and rank up or down as they win and lose Grade Points in Ranked Matches. The higher an opponent's Grade is, the more Grade Points you can win by defeating them.

CP

Character Points (CP) indicate how strong a player is with a certain character, and are also won and lost in Ranked Matches.

PRIZE FIGHTERS

Players who reach certain numbers of consecutive wins in Ranked Matches are given the rank of Bronze Fighter,
Silver Fighter, Gold Fighter, or Platinum Fighter. Beating these players results in bonus Grade Points. These fighters can also earn bonus points for continuing their winning streak.
 

THROWDOWNS

Set "Throwdowns" to "Accept" to automatically search for an opponent as you play in Versus, Arcade, and Free Training modes .
An icon will display at the bottom of the screen when an opponent is found. Press VIEW to accept the Throwdown Challenge. Fight results will affect your Grade. An icon appears when an opponent has been found.
 

LEADERBOARDS

Here you can view various world rankings. The icon indicates that the player has a replay available for download.
Replays can be uploaded in Extras > Watch > Fight Viewer from the main menu.

FIGHTER LIST

A list of fighters the player has registered.

LIMITED WARRANTY

Customer Support

(For products purchased in the United States of America and Canada)

If you cannot find an answer to your question, contact our North American Customer Service Representatives by email at support@koeitecmoamerica.com or by calling (650) 692-9080, Monday through Friday, 9:30 AM to 5:00 PM Pacific Time (GMT -8).
If you are not calling from within our area code, normal long-distance rates may apply.

THIS IS FOR TECHNICAL SUPPORT ONLY.
Customer Service Representatives do NOT provide Game Hints or Tips and do NOT accept game ideas.

Customer Support

(For products pruchased in the UK, Europe, Australia and New zealand)

If you cannot find an answer to your question, contact our European Customer Service Representatives by email at support@koeitecmo.co.uk or by calling +44 (0) 1462 476130, Monday through Friday, 9:30 AM to 5:00 PM (GMT).
If you are not calling from within our area code, normal long-distance rates may apply.

THIS IS FOR TECHNICAL SUPPORT ONLY.
Customer Service Representatives do NOT provide Game Hints or Tips and do NOT accept game ideas.