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Buttons Description:

Move Heroes / Open Door
Build Menu
/Switch Heroes
Tactical Map
Power Room
Skill 1
Skill 2
Active Pause
Hero Panel / System Menu


The survivors' goal is simple: Escape the dungeon they're trapped in. Their ship crashed deep inside an ancient laboratory, and they have to struggle their way to the surface. The crystal powering the ship is still working and will be able to restore the elevators of the facility.


Rooms and powering

All the rooms of the laboratory are closed. You will have to open different rooms until you find the exit to reach the next floor. Each time you open a door, you earn resources but creatures might spawn in unpowered rooms. Powering rooms prevents mobs from spawning inside of them and also allows you to build modules if there are available slots. You can only power rooms that are connected to your crystal.


There are four resources in the game. All of them are saved between floor except Dust.

  • Industry: used to build modules
  • Science: used to research new modules
  • Food: used to recruit, upgrade and heal the heroes
  • Dust: used to power the rooms of the dungeon

Leaving the floor

Once you find the exit and feel ready to leave, you can pick up the crystal and bring it to the elevator. Careful! As soon as you do that, monsters will endlessly spawn in unpowered rooms and chase you. Run to the elevator as fast as you can – but make sure all your heroes are in the elevator room before leaving!


The player can build modules in the rooms. They have various functions like producing resources, changing statistics, or damaging creatures. Building a module costs Industry. Destroying a module allows you to replace it with another one but you won’t receive any resources back. When a module is damaged, its healthbar appears above it.

  • Major Modules: They affect the whole floor and can be operated by heroes.
  • Minor Modules: They only affect the room and/or the characters located in it. There are three types of Minor Modules (support (buff), offensive (attack), hindering (crowd control)).

By doing scientific research, it is possible to upgrade minor and major modules in order to improve their efficiency.


There is a wide variety of enemies in the game, all with different behaviors. They have different targets; some of them will attack the heroes first, others will attack specific modules or even directly rush to the crystal. Make sure to defend your modules; otherwise, you will have to pay to rebuild them.

The heroes are the characters controlled by the player. The player starts with a specific number of heroes and will be able to recruit new ones or replace them during the adventure.


Each hero has statistics which affect combat and other actions. Those statistics can be increased by upgrading the hero, assigning him items, or by special events during the game.

  • HP: The number of Health Points of your hero.

  • HP Regen: The ability of your hero to regenerate Health Points.

  • Defense: Defense capacity of your hero (ability to absorb damage).

  • Speed: The movement speed of your hero.

  • DPS: Damage Per Second - The average damage inflicted over time by your hero.

  • Attack Power: The power of the attacks done by your hero.

  • Attack Cooldown: The delay between each attack of your hero.

  • Wit: The size of the bonus provided by your hero when manipulating or repairing module.


You might find items in rooms while exploring the dungeon or when trading with a merchant. Those items can be weapons, clothes, or devices that modify the hero's statistics.

Unassigned items go to the inventory and are lost at the end of the floor. In order to keep the items, you can assign them to the heroes or put them in your backpack if there's enough room.


In addition to their statistics, heroes also automatically unlock skills at specific levels or by equipping items. Skills can be divided up into two categories:

Active Skills

These are triggered manually by the player. Active skills have a duration and a cooldown, symbolized by a little door icon, showing how many turns have to pass before the skill can be used again.

Passive Skills

These are triggered without intervention from the player, but may require specific conditions to affect the game.

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