Mimic Arena is a local couch multiplayer platform shooter that focuses on high energy and quick reflexes. Up to four buddies are pitted against one another, but only those who have mastered the arts of jump and shoot dare hope to stand a chance, thankfully you will have some backup. Everything the player does, wherever they go, and wherever they fire; is recorded and then played back again as a Mimic. These clones will be an integrate part of any player’s arsenal. Providing distractions and supporting fire for new players and enabling more advanced strategy such as zoning and coordinated attacks for veterans.

Throughout the battle players and Mimics alike will be able to equip themselves with an assortment of weapons such as the reflective disk that travels like a boomerang and reflects projectiles or the Phase Beam that instantly pierces through terrain and all attempting to use it as cover. With the right weapon and these clones can prove to be a dependable ally or a troublesome enemy. Control your shots for precision and efficiency or let them fly wild and embrace the bullet storm that is bound to ensue, just be sure to watch your back.
Menu Controls:
Confrim
Cancel
Xbox Home Menu

Game Controls:
or Jump, Double Jump, Wall Jump
or Shoot
or Move
Pause
Xbox Home Menu
Mimics are recorded copies of players. They will jump, shoot, and be equipped exactly the same as the player who spawned them. Mimics can be destroyed and are also able to destroy players and other mimics belonging to other teams.
Infiltration:
Team game where each team must escort their mimic into the enemy base to score a point. Player's will spawn on both sides of the stage in their team's zone (designated by the team's color). When traveling outside of your teams zone the player will be followed by a trail.

Before mimic's can spawn a player must first reach the enemy team's base. Once reached, the player will be digitized and automatically rewound across the trail that lead them there. After a few seconds they reach their own team's zone and return to normal. In addition to this a mimic will spawn and begin to travel the same path as the player before them. If the mimic completes the path and reached the enemy zone, it will despawn and a point will be awarded.

Returning into one's own zone will reset the trail and mimic travel path however there is little penalty for having a longer path since mimic spawns can overlap and be used to help provide covering fire or be used in more advanced strategies.

The first team to reach the point target or have the most point when the match timer expires is the winner.

Death Match:
Free for all match where players destroy one another to gain points. When a player dies a ally mimic will spawn a few moment later and will play out that player's last life. Mimics can be destroyed for points but will also aware their player points for kills they are responsible.

The first player to reach the point target or have the most point when the match timer expires is the winner.


Survival:
Similar to death match but each player is given a set amount of lives. Mimics still spawn on death however they will be hostile to all players.

The last player alive or the player with the most remaining lives when the match timer expires is the winner.

Power Ups:
Power ups will occasionally spawn at fixed locations on every stage. When a player touches a one of these power ups they will acquire it and their weapon will be replacing their weapon with another with different properties.

  • Normal Shot:
    default starting weapon
    Fires a single bolt of energy that travels a limited distance destroying the first enemy hit.

  • Reflective Disk (Blue):
    Short range disk that reflects enemy weapons back. Disk travels like a boomerang and attempt to return to the player after shot. Holding down the fire button will charge this weapon for greater speed and distance.

  • Explosive Shot (Yellow):
    Arched shot that detonates into harmful shards. The base projectile will detonate on collision with an enemy or after a short fuse. Holding down the fire button will charge this weapon for greater speed and distance.

  • Phase Beam (Red):
    Extremely fast projectile that pierces through everything. The phase beam will ignore stage geometry and can destroy multiple enemies in a straight line.

  • Spread Shot (Green):
    Fires three bolts of energy that quickly spread out to cover a wider area.

  • Snake Beam (Purple):
    Slow traveling beam of energy that covers a large area. Touching any part of the beam will destroy hostile foes.
  • Studio Description:
    Tiny Horse Games is a small Portland based game studio, hoping to keep doing what it's doing, make games. In an industry where you need experience to get experience there is no better way to level up then to create the opportunities yourself, which lead to Tiny Horse Game's creation. Still young and very ambitious we seek to create games with clever mechanics, artistic expression, and engaging game play that will have you recommending it to friends.

    Contact us at support@tinyhorsegames.com