RULE N°1

DON’T PLAY ON MUTE


CONTROLS

By default your character doesn’t move and beats to the music’s tempo : he can freely move left and right. Gravity is normal and when falling, he has an « air control » allowing to easily move during the fall. A music is played when the character moves, always tied to the world music and rhythm.

Any other actions like dashing, jump and pulsing has to be done following the tempo.
Buttons Description:
Jump
Pulse
Dash
Slam
Rhythmic Help
Tune Down
Tune Up
Move
Move
Pause
Xbox Home Menu


TO JUMP: Player need to press the button when the rhythm beats. A visual and a sound feedback are played when jumping, synchronized to the beat.

WALLJUMP: While stuck to the wall, he can perform a « wall jump », if button pressed on the beat. Character has a two beats window to wall jump. He can stick again to a wall after the wall jump in order to climb.

DASH: The dash is a fast horizontal movement of the character. Dash has to be done on a beat, with a timing similar to the jump, and can destroy obstacles.

SLAM: When in the air, player can perform, with a beat timing of course, an attack going down : the slam. With this slam, the character crashes to the ground at the next beat, destroying some obstacles.

RHYTHMIC HELP: For the less beat-sensitive of us, a GUI help bar is possible to active to show players when to press a button to perform an action. When playing with a controller, it vibrates following rhythm of the game.
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