By default your character doesn’t move and beats to the music’s tempo : he can freely move left and right. Gravity is normal and when falling, he has an « air control » allowing to easily move during the fall. A music is played when the character moves, always tied to the world music and rhythm.
Any other actions like dashing, jump and pulsing has to be done following the tempo.
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TO JUMP: Player need to press the button when the rhythm beats. A visual and a sound feedback are played when jumping, synchronized to the beat.
WALLJUMP: While stuck to the wall, he can perform a « wall jump », if button pressed on the beat. Character has a two beats window to wall jump. He can stick again to a wall after the wall jump in order to climb.
DASH: The dash is a fast horizontal movement of the character. Dash has to be done on a beat, with a timing similar to the jump, and can destroy obstacles.
SLAM: When in the air, player can perform, with a beat timing of course, an attack going down : the slam. With this slam, the character crashes to the ground at the next beat, destroying some obstacles.
RHYTHMIC HELP: For the less beat-sensitive of us, a GUI help bar is possible to active to show players when to press a button to perform an action. When playing with a controller, it vibrates following rhythm of the game.
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