It’s time to fly. To float in the midst of hellfire, dash like thunder, bring the blue steel of justice, bend space, and save the day.
It’s time to become a metalface agent.
The quickest way to learn how to play Cobalt is to just play it. For that reason there's an in-game tutorial. Give it a try!
Default Layout:
Jump
Throwable Slot
Melee Slot
Ranged Slot
Interact
Reload
Roll
Use
Move
Duck / Aim
Sneak / Aim
Menu
Alternate controller layouts are available.
You have potential to hold three different types of weapons - melee, ranged and throwables. An agent always has immediate access to their arsenal, no matter the situation.
Switch between the three weapon types with , , and
Press to use whatever you have selected
Your weapon will reload automatically once its clip is exhausted, but you can initiate a reload at anytime by pressing A skilled operator will take advantage of the Reload Boost.
Press at the perfect time (indicated by the marker visible when reloading) to get a reload boost.
You are equipped with futuristic tech that rewards timing over accuracy. This lock-on technology works in any situation, even when airborne or under duress.
Hold Left Stick down to crouch and lock onto visible targets in your line of sight
Hold Left Stick up to sneak and lock onto visible targets in your line of sight
While rolling, you will automatically aim at targets in your line of sight
You automatically aim at nearby opponents when attached to a wall
The lock-on will not function while flashed.
Once mastered, rolling will provide extra speed, reflect or deflect bullets, give extra distance to grenade throws, allow for offensive retreats, and impress onlookers.
Press to execute a roll
If a bullet hits your head it will be reflected back to the offending source
If a bullet hits you anywhere else you will deflect the bullet elsewhere
If a bullet hits your soft, vulnerable feet, it will still hurt
Rolling won’t deflect grenades or missiles. Bring out your melee weapon and punch the offending explosive. It’s easier than you’d think.
Shieldbelts are passive and protect when enabled. A battery is required for activation. Some have additional effects which are triggered when activated.
Basic shieldbelts have no additional effects
Harden shieldbelts provide additional protection for a short time after deactivation
Reflect shieldbelts bounce back projectiles for a short time after deactivation
Stun shieldbelts stun nearby enemies for a short time after deactivation
Handheld shields are deployed when crouched, and will protect against non-explosives.
For additional help, check the “How To Play” section under “Help & Options” or the tutorial located under “Play Game”.
For further support, go to https://help.mojang.com/.
Soon, you will be a master metalface, performing on instinct. You will be in the zone; no longer thinking, just doing. Standing at the river of mind, watching it flow by.