The Start Menu is the first thing you see in Quantum Rush: Champions. Here you can create a new save file or continue with an existing game. Loading a game takes you to the Main Menu. Selecting the option "Options" allows you to adjust the sound settings.
To start with, Quantum Rush: Champions has three racer manufacturers. The manufacturers produce racers with different statistics and this leads to differences between racers with regard to racing performance and other properties.

A campaign is subdivided into different tiers. Each tier comes with a series of trials for you to master. These offer a variety of game modes, such as a race against a boss adversary, single racer or death match.

At the end of a tier a boss is waiting for you and you have to defeat him. By achieving a Bronze medal or higher you can progress further through the campaign. Additionally, for completing this boss trial the chosen manufacturer will reward you with the racer you'll be using in the next tier. The higher the tier the faster the racer.

Each trial follows a certain set of rules defined by a game mode. The following game modes are available in Quantum Rush Champions:
Against the Clock
In this mode a countdown to zero is running. When the countdown expires the participant in last place will be eliminated. Then the countdown resets. This repeats until one participant is left. The longer you stay in the race the greater the reward.
Courier
In this mode packages appear on the race track which have to be collected by the participants. The race ends with the end of a time limit. The more packages you collect the higher is your degree of success.
Damage Control
In this mode the top speed of your racer increases after a specific time span. However, you lose the speed increase if you collide with your environment. So avoid hitting anything and try to accumulate as many speed increases as possible to win.
Death Match
This mode is about destroying as many opponents as possible in a given amount of time.
Defeat the Enemy
In this mode you hunt adversaries which are defended by the other NPC participants. Eliminate all target adversaries as fast as you can to achieve a good final score.
Hit the Target
In this mode you have to finish a lap as fast as you can and hit targets distributed along the race track. Each target missed will add a penalty second to your finishing time.
Single Race
This mode is like a normal race in which use of weapons is possible. It is about getting a very good placement.
Time Trial
In this mode you always race 3 laps in order to achieve a good overall time. The faster you finish the race the higher is your degree of success.
Boss Fight
Boss fights are special races under special circumstances against one or more very strong opponents with certain properties and abilities. Defeat these trials to progress to the next tier!
Energy
The maximum amount of energy. Energy is used if you activate the booster or if the shield absorbs damage. If energy supply falls below zero the shield turns off and further damage affects the armor.
Energy Recharge Speed
Shows how effectively the energy recharging fields on the race track can be used.
Acceleration
The higher the acceleration, the faster the racer will attain its final speed.
Top Speed
The highest speed a racer can achieve at regular acceleration (without accelerating effects).
Rotation Speed
The higher the rotation speed the more maneuverable is the racer.
Boost Power
The percentage of the base top speed the racer can reach while using the internal booster.
Heat Generation
Shows you the amount of heat generated each second by booster use.
Energy Consumption
The amount of energy the internal booster will consume per second.
Cooling Speed
How many degrees are cooled per second when the racer is not generating heat.
Maximum Temperature
The temperature that can be reached before all heat generating systems of your racer fail.
Cooling Delay
The time in seconds that has to pass before cooling can start.
Shield Strength
How many points of engine energy is lost per damage point absorbed by the shield.
In the Profile menu you can find a comprehensive list of personal statistics and track your progress in unlocking achievements.
General Statistics
Race Track Statistics
Game Mode Statistics
Game Mode Achievements
Racer Manufacturer Achievements
Race Track Achievements
Campaign Achievements

The most important readings:

Temperature (1)
If this reaches 100%, you won't be able to boost, shoot or use pickups until you have cooled down again (exception: Nitroid racers).
Inventory (2)
Here you can store up to 3 pickups. One pickup is always selected.
Energy (3)
Necessary to operate the shield and booster.
Armor (4)
If this value falls to 0, the racer will explode.
Lap (5)
The round you're in and the total number of rounds to finish.
Placement (6)
Your current placement.
Speed (7)
Your current speed.
Time (8)
Shows 3 values:
  • TOTAL: time elapsed since race began.
  • ROUND: time for current round.
  • BEST: your best round time on the track.
The displays in the HUD change with game mode. There might be some additional gauges and some might be shown as inactive, depending on their importance in each mode.
You can control your racer with your Xbox One Wireless Controller. The default settings are:
Accelerate
Look back
Switch pickups
Boost
Use pickup
Shoot weapon
Left air brake
Right air brake
Turn left/right
Select/drop pickup
Open menu
Pickups are items you can collect and use during a race. You can have up to 3 pickups at the same time and when your racer explodes, you lose all pickups. Undesired pickups can be discarded to make room for new pickups.

With some pick-ups, the lock-on pickups, an animated cross-hair appears when pressing the pick-up key. In this case the pick-up will be activated when the target has been successfully locked on. Pressing the pick-up key again during target selection will select another target.

Some game modes do no feature pickups!
Area of Defect
On use your racer will be surrounded for 10 seconds by a circular area which generates damages and heat affecting other racers coming within its range.
Body Slam
Your racer fires an energetic weapon forwards which jumps from racer to racer disturbing their anti-gravity and slowing them down. After three seconds their anti-gravity will be restored and racers hit can fly again normally.
Charge Bolt
Your racer fires an energy ball forwards which flies straight ahead following the track up and down, but not following curves. Racers hit by this weapon suffer damage.
Homing Missile
The rocket follows the track until it hits a target or explodes by self-destruction.
Lock-on Missile
If another racer is close nearby it will be locked-on and marked as a target. Then the rocket shoots off and the adversary suffers damage. Hitting of the pick-up key again ends target marking.
Mine
Places a mine which explodes on contact with a racer. The mine explodes after 60 seconds automatically.
Room Maker
Creates a pressure wave pushing other racers away and causing damage.
Stasis Sphere
Creates stasis spheres in front of the first-placed racer, which lead to speed loss and damage on contact. For a few seconds they are a dangerous obstacle not only for the leading racer.
Electrostorm
Generates a stationary electric storm behind the racer of its user. Absorbs energy and generates heat on contact.
Firewall
Generates a shield around your racer which protects from any kind of damage.
Smoke Screen
On use your racer will emit for a few seconds with a thick cloud of smoke which will impair the view of the racers following you.
Energy Cell
While active, you can use your booster without consuming energy.
Nitrogen Tank
Protects your racer from any kind of heat.
Flash Bang
ORequires target lock-on, blinds the screen of the enemy for a few seconds.
Let us know if you have questions, suggestions or problems with the game. You can reach the support team by mail to:

support.en@quantum-rush.net