Pickups are items you can collect and use during a race. You can
have up to 3 pickups at the same time and when your racer explodes,
you lose all pickups. Undesired pickups can be discarded to make room for new pickups.
With some pick-ups, the lock-on pickups, an animated cross-hair
appears when pressing the pick-up key. In this case the pick-up
will be activated when the target has been successfully locked on.
Pressing the pick-up key again during target selection will select
another target.
Some game modes do no feature pickups!
On use your racer will be surrounded for 10 seconds by a circular
area which generates damages and heat affecting other racers
coming within its range.
Your racer fires an energetic weapon forwards which jumps from
racer to racer disturbing their anti-gravity and slowing them
down. After three seconds their anti-gravity will be restored
and racers hit can fly again normally.
Your racer fires an energy ball forwards which flies straight
ahead following the track up and down, but not following curves.
Racers hit by this weapon suffer damage.
The rocket follows the track until it hits a target or explodes by self-destruction.
If another racer is close nearby it will be locked-on and marked as a target.
Then the rocket shoots off and the adversary suffers damage.
Hitting of the pick-up key again ends target marking.
Places a mine which explodes on contact with a racer. The mine
explodes after 60 seconds automatically.
Creates a pressure wave pushing other racers away and causing damage.
Creates stasis spheres in front of the first-placed racer, which
lead to speed loss and damage on contact. For a few seconds they
are a dangerous obstacle not only for the leading racer.
Generates a stationary electric storm behind the racer of its
user. Absorbs energy and generates heat on contact.
Generates a shield around your racer which protects from any kind of damage.
On use your racer will emit for a few seconds with a thick cloud
of smoke which will impair the view of the racers following you.
While active, you can use your booster without consuming energy.
Protects your racer from any kind of heat.
ORequires target lock-on, blinds the screen of the enemy for a few seconds.