Both genders are equally represented in Neverwinter. The gender of your character will only affect its physical appearance, like the visual presentation of equipped armor or Fashion items.
Among the many races present in Faerûn, there are some that have chosen to live together, or at least in proximity to one another. Each race has its own racial abilities, and different bonuses to your character’s starting Ability Scores. Current playable races include Humans, Dwarves, Elves, Halflings, Half-Elves, Half-Orcs, Drow, and Tieflings.
Your character’s class will determine what powers and equipment they can use during their adventure. The Guardian Fighter and Great Weapon Fighter use their brawn to overpower enemies. The Trickster Rogue and Hunter Ranger use subtlety and sharp blades to strategically dispatch their foes. The Control Wizard and Divine Cleric use magic to deal damage to enemies and heal allies respectively.
Your Ability Scores are the rating of your character’s innate traits and abilities. Strength, Constitution, Dexterity, Intelligence, Wisdom, and Charisma are all used by the different classes in different ways, some scores being more important for a chosen class than others. Every 10 character levels, you can choose to raise one or more of your ability scores permanently.
You can change many aspects of your character’s physical appearance before you start your adventure. Change the body-type or skin color, change and color your hair, and even add tattoos or battle-scars. Make your choices well, changing a character’s appearance after the creation process is costly.
Last but not least, you can give your character a backstory. Select one of various locales from the Sword Coast to be your character’s hometown, as well as which of the deities your character will follow. These options are purely aesthetic, and will not have an effect on your experience.
As an Adventurer in Faerûn, you will meet many denizens of the Sword Coast that will more-than-likely require the aid of someone with your skills. A yellow [!] in a diamond-shape above a person’s head indicates they have a quest they are willing to give you. A Quest will require you to kill enemies, collect goods, or explore the world, before returning the original quest-giver for your just reward. A grey [!] in a diamond means the quest-giver has a quest that you do not yet qualify for.
Your quest journal keeps a running record of all your exploits in Neverwinter. Whenever you acquire a new quest, it will be added to your Journal, which you can view later to review the conversation you had with the quest-giver. The journal also allows players to organize their quests, decide which quest is their current “Primary Objective”, and use the quest-tracker to keep track of certain quests without opening the Journal.
The Quest Path is a system implemented with the quest-tracker to help players navigate the world. The quest at the top of the quest-tracker’s list is automatically made the “Primary Objective”, and the Quest Path will lead a player to said objective. Using the quest journal, you can always change which quests are being tracked, and choose which quest will steer the Quest Path. You can also turn off the path at any time.
When a quest is ready to turn in, a yellow [?] in a diamond-shape above the person’s head will indicate you have completed their quest, and can speak with the quest-giver for your reward. A grey [?] means the quest is still incomplete and therefore cannot be turned in. Most quests start with one quest-giver contact, and end with the same contact or a different contact. Some quests will complete themselves as soon as all objectives are met, and others still can be turned in remotely from anywhere in the world.
At levels 10, 20, 40, and 50 your character can use their experience gained from adventure to increase their base attribute scores. To gain this bonus, two of your 6 attribute scores must be increased by one point each, permanently augmenting your ability score and all derived statistics related to that score. At levels 30 and 60 characters are given a boost of one Ability Points to all six scores.
Powers are your character’s primary mode of combat. A power can have any of a number of effects: dealing damage, restoring Hit Points, protecting allies, exposing an enemy’s weakness, and many more. The powers you have access to are dependent on your class as well as your character-level. Each time you level up, your character will be given an additional Power Point to spend on purchasing a new power or upgrading an existing power.
As your character levels-up they will acquire a host of new benefits to improve their capabilities. These benefits are called Feats, and the selection of Feats available depends on your class. Every level (between 10 and 29) you will receive a Heroic Feat Point, used to upgrade Heroic Feats. At level 30 and after, leveling up gains you a Paragon Feat Point, which is used for the more powerful Paragon feats.
Once your character reaches level 30, they must choose a Paragon Path. A Paragon Path is a specialist sub-class with new powers and feats for you to choose from. For example, a Guardian Fighter can choose to be either the defense-minded Iron Vanguard, or the fully-offensive Swordmaster.
Your character sheet will show you much of the basic information needed to gauge the overall power of your character. Gear, Ability Scores, and Combat Ratings can all be found here. Equipping different gear will affect your Ratings depending on what the qualities of the gear are. This menu allows you to equip gear directly to the corresponding slot, to change the appearance of gear, or review your Ratings and Scores.
All of the loot and various other items you may acquire on your adventure go into your inventory. Most items, like equipment and consumables, go into the main inventory, which can be expanded in capacity by finding/buying larger bags. All your money, dungeon seals, and other currencies go into your Riches tab. Items used primarily in crafting Professions go into their own tab, as do idle Companions.
While exploring the world, you will find new and better equipment compared to what you are already wearing. Recommended Items are usually more powerful than what is currently equipped in the same slot (Head, Armor, Rings, etc). While recommendations are helpful when starting out, the final decision as to which piece of equipment is the best is still ultimately in the hands of the player.
While exploring Neverwinter, you will come into contact with many other players and their characters. Players that you enjoy interacting with can be added to your Friends List, which collects the account name of other players. When interacting with another character near you, you can view their Character and Account names, which follows the format of [Character Name@gamertag]. The character name is specific to whichever character is currently logged in, the gamertag is the same for all characters created by that player.
Sometimes the challenges of adventuring in Neverwinter are too much for an individual character, and it becomes advantageous (or sometimes necessary) to form a group. ‘Group’ refers to a group of players who have banded together to share experience and loot. When you come upon another player in the world, you can ask them to join your group, or request to join their existing group. Groups are not permanent, and can be disbanded whenever the participants choose.
If you have a low Xbox Live reputation, or are grouped with someone who does, you will only be able to join a queue with others that also have a low reputation. These queues can take a long time to activate as the list of available players will likely be smaller than average. See "Xbox Live Code of Conduct" to learn more about your reputation and how it can be changed.
In addition to exploring the world on your own, there are also challenges and trials meant to be completed by parties of adventurers. For Dungeons, Skirmishes, and PvP Arenas, you can access Queues from the Main Menu, and sign up to participate in any event your character is currently eligible for.
During the day, there will be a rotating series of Events that players can participate in for extra rewards. The Professions Event awards bonus profession items from skill nodes. The Skirmishes Event will award players with Rough Astral Diamonds for completing any Skirmish. The Arena PvP Event awards 150% of the normal Glory reward for completing a PvP match. Dungeon Delves will open up a special treasure chest at the end of any dungeon entered during the event.
Companions are divided into Types just like Character Classes. Defender companions focus on absorbing blows and drawing the enemy’s attention away from the player. Controller companions have various powers used for crowd control, and help you fight with more than just damage. Striker companions have the highest damage-output of any companion type. Leader companions help players and their parties with protective and healing powers. Augment companions will not fight with you, but while summoned they will improve their owner’s stats.
Your companions will gain experience and levels just like your character. While a companion is summoned, it will receive a percentage of all experience points you acquire. When your companion has gained enough experience, you can send them out to train and level up. Each companion has a different maximum level based on its Quality. When a companion reaches the maximum level, the Quality can be increased with Astral Diamonds or Companion Rank Tokens.
When your companion has gained enough experience to level up, they need to be sent out to train. While training, a companion cannot be summoned, made idle, or have their equipment and runestones altered. The duration of training increases as your companion gains higher levels. Training sessions can be rushed for Astral Diamonds.
All companions have an Active Companion Bonus that they can bestow on the player or other companions. Each bonus is different, and will be in-effect as long as the Companion occupies an Active Companion Slot. When a Companion has their quality upgraded, their Active Bonus will increase in effectiveness as well. All characters start with 3 Active Companion Slots, will gain an additional slot at level 30, and the last slot unlocks at level 60.
During the course of your adventure, you can collect a wide variety of companions. Not all of them can be Active at the same time, so the others must be stored as Idle. Idle companions keep their level, name, and runestones, and will sit in your inventory until made active again. Idle companions cannot, however, keep their equipment, gain experience, or be sent to train.
Professions are a great way of making gear and other items that can be used by your character or traded to other players. There are four types of armor-crafting, Tailoring tasks produce Cloth Armor, Leatherworking makes Hide and Leather Armor, Mailsmithing produces Chain and Scale Armor, and Platesmithing will yield Plate Armor. To craft weapons, you can use Weaponsmithing to make bows and blade weapons, while Artificing will allow you to create magical Orbs and holy Symbols. Leadership has many longer-running tasks that yield bounties of wealth and experience. Alchemy can be used to create a wide variety of potions and elixirs, as well as transmuting profession resources into other items.
Resources are the basic materials needed to complete crafting tasks. Resources of all sorts can be found in skill nodes, in treasure chests, and looted from enemies. The type and amount of resources needed varies by Profession and specific tasks, and there are some resources you can have your Craftsmen collect for you.
Assets are required to complete crafting tasks, but unlike Resources, Assets are typically not expended after using them for a task. There are two types of Assets: Craftsmen and Tools. Craftsmen decrease the time it takes to complete a crafting task, and Tools increase the quality of the rewards. When a crafting task has slots available for additional assets, using more Tools and Craftsmen increase the bonuses they provide.
Crafting tasks take time, anywhere from a few seconds to hours. The quality of the Craftsmen used will affect how much time is needed, and all Assets & Resources used for the task will be unavailable until it completes. Your crafting tasks will continue to process while you are logged out. You can also get any Crafting task to complete immediately, if you pay enough Astral Diamonds.
Enchantments, Runestones, and Artifacts can be improved by Refinement. Refinement takes the magical energy of these items and combines them to make an item more powerful.
You can use Enchantments, Runestones, or gems like Pearl and Peridot to increase the Refinement Points of the item you are refining. When the Refinement Point meter has been filled for an Enchantment or Runestone (or the Rank meter for Artifacts), it is ready to be upgraded.
When you refine an item to the point of upgrading it, you will need additional Reagents to complete the upgrade process. Upgrading is not a guaranteed process, and the chance of success drops drastically as you try to upgrade items to their highest levels. A failed upgrade attempt will consume all readied reagents, but this can be prevented with wards.
Wards are magical items capable of augmenting the refinement upgrade process. Preservation Wards will protect your Reagents in the event that your upgrade attempt is unsuccessful, yet the ward is only used if the process fails. Coalescent Wards are more rare, and will guarantee the success of any attempted upgrade, but will be consumed in the process.
While most content can be completed solo, there are certain challenges that require players to join forces. Dungeons are large and intricate instances filled with tough enemies and even tougher bosses. Once you reach the maximum level, you can access Epic dungeons, which are more challenging (and more rewarding) versions of previous dungeons. Skirmishes are shorter challenges, the content of which varies by which Adventure Zone it takes place in. All dungeons and Skirmishes can be access by the queue menu, either as a single player looking for a group, or a partial/full group looking to enter.
Once your character reaches the level-cap, they will qualify to start end-game Campaigns. Campaigns open up new zones and daily quests for players to complete, which can lead to new and powerful awards. By completing quests and gaining Campaign currency you will be able to progress through the campaign and acquire all it has to offer.
There are multiple currencies used in each Campaign, some are awarded for completing Daily and Weekly quests, while others can be acquired by turning in the corresponding zone’s bounty items. All types of currency will be utilized in different ways to progress through the campaign.
One of the greatest advantages of completing Campaign tasks is acquiring Boons. A Boon is a permanent augmentation to your character, giving them increased stats or new combat abilities. Each Campaign has its own series of Boons, each increasing in power as you progress further in the Campaign.
Tactical Power
Class Mechanic
At Will 1
At Will 2
Encounter 1
Encounter 2
Encounter 3
+ Daily 1
+ Daily 2
+ Artifact
Focus on Status
Start Menu
Consumable Item 1
Consumable Item 2
Consumable Item 3
+ Map
+ Inventory
+ Chat
+ Invocation
+ Jump
Found throughout Faerûn, Astral Diamonds are used for a variety of purposes, like bidding on the Auction House, speeding-up crafting tasks, and completing Campaign tasks. Completing Daily Quests, Leadership Profession tasks, and many other sources will grant you Rough Astral Diamonds. These Rough Astral Diamonds must be refined in your inventory before they can be spent, and you can refine a maximum of 24,000 per day.
Zen is the proprietary currency used in Perfect World and Cryptic games. Bought in exchange for your region’s local currency, Zen allows players to buy items from the Zen Marketplace. Using the Astral Diamond Exchange, players can place bids to sell their Zen for other players’ Astral Diamonds, or vice-versa.
Gold is the most common currency in Neverwinter. Found on enemies, in chests, and granted from Leadership tasks, Gold can be easily traded between players, and is used to buy most basic consumables. 100 Copper = 1 Silver; 100 Silver = 1 Gold.
Each Adventure Zone has a Bounty available, where by collecting an item specific to that zone allows characters to trade for item-rewards and Seals. Seals are most commonly found in dungeons, and can be traded to Seal Vendors in Protector’s Enclave for level-appropriate gear.
Coming soon! Originating from the frozen tundra of Icewind Dale, Black Ice is a magical substance that can be used to create and augment equipment. Raw Black Ice can be mined from nodes in Icewind Dale, or acquiring from Heroic Encounters. This raw material must be refined into Black Ice by using the Black Ice Shaping task. Only refined Black Ice can be used to create/empower equipment.
Tarmalune Trade Bars are acquired by opening lockboxes, and can be exchanged for many different items in Protector’s Enclave. There are also tokens associated with certain events that can be exchanged for exclusive items and perks.
High-quality equipment, Campaign Boons, and certain class-options all raise your combat statistics. Both your combined Offensive/Healing score and your Defensive score are combined into the statistic known as Gear Score. Gear Score is a relative power-rating for characters, and high-level Epic dungeons require a minimum gear score to join the queue.
Starting at Level 11, your character can call upon the deities of Faerûn to ask for their blessing. Experience points, consumable items, Rough Astral Diamonds, and temporary Boons can be acquired from the process of Invocation, which can be performed at any campfire or altar. The first time you Invoke the Gods per day, you will receive special tokens that can be used to trade for items in the Vault of Piety.
Each day you can acquire one or more repeatable Daily Quests. These quests award experience and Rough Astral Diamonds for completing Skirmishes, Dungeons, or other tasks.
Coming Soon! The Foundry allows players to create their own maps, stories, and quests set in the land of Faerûn. Job Boards, Harper Agents, and the Foundry Catalog will all give you access to a wide variety of community-created quests to embark upon. After completing a Foundry mission, you will have an opportunity to rate the quest, and give the author feedback on their content.
Coming Soon! All the most rare and powerful items in Neverwinter can be viewed in the Collection Page. For each item, you can view the tooltip and location where you can find it in-game.
Our Customer Support team will be happy to assist you if you are experiencing any issues. Please visit for assistance. Your gamertag must be linked to an Arc account to be eligible for support.

For assistance with your purchases or transactions, please contact Xbox Live support.
TBD - To include basic info about an MNMO and how it is different from typical console games.
Chat channels enable you to communicate with other players in Neverwinter. The basic [Say] channel will broadcast to players close to your location. [Zone] chat will broadcast to all players in instances of the currently occupied adventure zone. [Looking For Group] and [Trade] function in the same way, but are used to find parties or trade-offers with other players respectively. [Party] chat let's you communicate with any current party members, no matter where they are. [Guild] chat lets you talk to anyone in your character's guild, and certain guilds may have an additional [Guild Officer] chat for higher-ranking members. Custom chat channels can also be created to communicate with specific players only.
TBD - List of terms like AFK and DPS.
TBD - Need to generate this list.
Contact us on the web: *How does the user navigate to Xbox help forums from here?* TBD
TBD as our controlls become finalised.
Auction House
Players can bid upon or buy items from other players using Astral Diamonds. You can post consignments of your own, or view the wide array of items up for sale. The Auction House menu is unlocked at level 4.

Astral Diamond Exchange
Use your Astral Diamonds to Exchange for Zen. You can either Buy Zen for Astral Diamonds according to prices set by other players, or Sell Zen to place a bid of your own.

End-game content for characters at the level-cap. Complete daily and weekly quests for new and powerful rewards

Character Sheet
The main interface for changing and monitoring your character. From here you can view ability scores & combat statistics, change your equipment, view your Feats, and much more

Animals, hirelings, and all manner of magical creatures can aid you in your journey. In this menu you can choose your Active Companions, augment your companions with equipment and Runestones, and send them off for training.

All the best equipment you can find in your adventure can be found in the Collections page. Here you can find the description, tooltips, and drop-locations for the most powerful and unique items in Neverwinter.

Enchanting/Refining Enchantments
Well-made armor and weapons can be Enchanted to give additional bonuses, and Companions can be upgraded with Runestones. Enchantments can be Refined by using other enchantments as raw materials. When enough Refinement Points have been applied to an enchantment, you can use Reagents to attempt upgrading it to the next rank. Wards can be applied to the process to preserve reagents or increase success-rate.

Event Calendar
Find the dates for all upcoming major world events, or set a reminder to alert you when an event starts.

Foundry Catelog
The Foundry Catalog allows players to embark on quests created by other users. Major cities and taverns will have Job Board to help search for new adventures. Well-informed Harpers can be found throughout the world, and will direct players to local jobs.

Guild Menu
Guilds are a great way to organize adventures in Neverwinter with other players. From this menu you can view the guild calendar, roster, and news for your guild. Members with the appropriate permissions can change the settings and rules for the guild.

A central repository for all the items you acquire in the game. Most items will go into the main inventory tab. All forms of currency (Astral Diamonds, Zen, Seals) can be found in the "Riches" tab. All the assets and resources used in professions are found in the "Professions" tab. All of your Idle Companions can be found in the Companions tab.

Send messages and items to other players. Written messages can be sent/received from anywhere in the world. Sending/receiving messages with items attached require the player to be at a mailbox.

Access the Profession menu allows players to start crafting tasks. You can view your collection of Assets, start/cancel tasks, and rush production using Astral Diamonds here.The Professions menu unlocks at level 4.

PvP Leaderboards
The PvP Leaderboard tracks all your statistics, your Match History, and your Standing with other players. Reaching certain milestones in your PvP record will award you with various items and boons.

Social Menu
Keep track of all your friends in Neverwinter. Save other players and their Cryptic accounts to either your Friends or Ignore lists. You can search for parties, guilds, and other players across the world. If you are in a party, you can also view and edit your party settings from this menu.

Wondrous Bazaar. The Foundry menu is unlocked at level 4.
Astral Diamonds can be spent to acquire a wide variety of items. Identification Scrolls, reagents, and a dungeon chest keys can all be purchased from this menu

Parties of 5 players can join together to fight special challenges as they explore the world. Each trial is unique to the adventure zone in which it takes place, and can only be accessed by players in a certain level-range. The Call to Arms event allows players of all levels to fight together for even greater rewards.

The most powerful forces in Faerun are hidden deep within its dungeons. Parties can explore the dungeons of each adventure zone, fighting strong enemies and even stronger bosses. Characters at the highest level can explore the Epic Dungeons, with challenges (and rewards) greatly increased in scale.

Players can compete against one another in designated battlegrounds. Players past level 10 can enter a 5-on-5 territory control match in Domination. Characters with access to Gauntylgrym can compete in a large-scale battle during the Armories of Moradin event. Icewind Dale contains special PvP Zones that allow players to jump in and out of the fray while completing quests.

Adventure Zone Contests
Once an hour in each adventure zone, players can compete against one another to earn enchantments and wealth. The Contest is unique to each zone, and can only be completed by staying within the zone for the duration.

Queuing for Sessions/Instances/Skirmishes
The Queue menu can be used to find parties for dungeons, skirmishes, and PvP battlegrounds. The queue system will place together elligible particpants to complete content together. You can join a queue by yourself, or with an exisiting party.

Meant to challenge the best of the best in Neverwinter, Epic Dungeons are a reliable source of powerful loot. All epic dungeons require a certain Gear Score of all participants, which is determined by the combined offensive and defensive scores on their character sheet. Epic Dungeons can only be accessed by the Queue menu, and a special key is required to open the final Epic Dungeon Chest.
While exploring Neverwinter, you will come into contact with many other adventurers with whom you can share your quests work together. You can save other players' accounts to your Friends (or Ignored) list, you can find other players to party with, or find a Guild to join.
The in-game store offers items for Zen, the currency used in Cryptic and Perfect World games. Profession packs, Companions, and other items will aid your progress through Neverwinter. You can also customize your character with a wide variety of Fashion items and special mounts. Services pertaining to specific characters and unlocks can also be found here.
Astral Diamonds
Astral Diamonds are a valuable currency that can be acquired in a number of ways. Most sources will grant Rough Astral Diamonds, which much be refined before they can be spent. Once refined, Astral Diamonds can be used to buy items, place bids on the Auction House, or exchange for Zen.

What is it and how to get it.

Gold is the most common currency in Neverwinter. Gold can be found on most enemies, in chests, or traded for items from the player's inventory. Most merchants deal in gold, and it can be traded freely between players. 100 Copper = 1 Silver, 100 Silver = 1 Gold.
Zen is the primary currency for the in-game shops of Perfect World and Cryptic games. Zen credited to your account can be used in the in-game store, or exchanged with other players for Astral Diamonds.
Each day offers a variety of daily quests to complete, many of them awarding Free Astral Diamonds. Talk to Rhix in Protector's Enclave, and by doing certain dungeons, skirmishes, or other events will grant Rough Astral Diamonds for each day the quest is completed.
Gear Score is the combined total of a character's Offensive/Healing and Defensive scores. These scores are determined by the sum-total of the numeric bonuses a character receives from their equipment, feats, companions, and boons. Gear Score is a relative rating system of character-strength, and most prominently used in qualifying for Epic Dungeons.
(Available at Level 15) While exploring Faerun, adventurers can acquire Resources from enemies and chests. By hiring Craftsmen, Resources can be expended to acquire items and more valuable Resources. Some tasks can be completed more quickly by using Crastsmen, or the reward can be improved by using Tools. Additional Resouces, Craftsmen, and Tools can be found in Profession Packs.
Each adventure zone has a bounty available, allowing players to receive new items in exchange for the bounty items found in that zone. Seals can be found in all dungeons, the type of seal found is dependant on the recommended level or Gear Score of the dungeon. Seals can be traded in Protector's Enclave, or certain zones, for level-appropriate gear.
Powerful equipment, exotic mounts and pets, and countless other useful items are contained within magical Lockboxes. Lockboxes can be found on most enemies in the game, and each type of lockbox contains its own unique set of rewards. In order to open the lockboxes, you must first purchase Enchanted Keys from the Zen Market.
Throughout your adventures, you will find a wide array of powerful magic items you can make use of. Equipment of Uncommon quality or better have a chance to drop as "Unidentified Items". The type of item is obvious, but what magical powers will be granted are yet to be determined. Using Identification Scrolls allows players to discover the true power of their found treasures.
When your character loses all their Hit Points and cannot be revived, you must release your spirit back to your last discovered spawn point. Respawning causes Minor Injuries to your character, which are debuffs that persist through other effects and death. 3 Minor Injuries will become a Major Injury, which is even more debilitating. Injuries can be cured through the use of Injury Kits, or by standing near a campfire.
Once every 60 minutes, players Level 11 and higher can Invoke the Gods to ask for their blessing. Rough Astral Diamonds, Experience Points, and temporary boons can be granted to players in this way. In addition, the first Invocation of each day will give players Ardent Favor and Celestial Coins, both of which can be used to buy powerful items from the Vault of Piety.
Pertinent notifications will be displayed prominently within the game's HUD. Loot rolls, event notifications, and quest updates will be displayed from time to time onscreen.

Your character's status can be found near your "head shot" in the corner of the HUD. Green-tagged effects are Buffs, making your character stronger, while Red-tagged effects are Debuffs, making them weaker. If you have any currently active companions, your collective Active Companion Bonuses can be viewed here as well.

While in a Party, you can see the major status of all your current party-members. Buffs and Debuffs are displayed for each character, as well as the health bar for all nearby party memebers.

Alerts for Missions and Events

Power Tray
Your currently enabled powers are located at the bottom of the screen. At-Will, Encounter, and Daily Powers can be activated by using the button corrsepodning with your control scheme.

Item Tray
Consumables like potions, health stones, and reusable buffs can be slotted to your item tray. This slots enables you to use certain consumables without opening your inventory.

Mount Tray
Once you unlock the ability to ride mounts at level 20, you can slot a single mount to your tray. This allows you to quickly mount and dismount, and you can change your steed any time while out of combat.

Artifact Tray
Each artifact has a unique activated ability that can turn the tide of battle. The artifact equipped to the Primary Artifact Slot on your character sheet can be activated by using the corresponding button.

The Wizard can teleport 25 feet in any direction, dodging any incoming attacks.

Cold based powers Chill your target, Slowing them and stacking up to 6 times. Soem will freeze targets with 6 stacks, Stunning them briefly. Attacking frozen targets thaws them more quickly.

Arcane Mastery
Using Arcane based powers builds Arcane Mastery, which increases your Arcane damage by 3% per stack (up to 5 stacks). Many Arcane spells receive unique power bonuses with these stacks as well.

Paragon Path - Spellstorm Mage
Using the power of Lightning, the Spellstorm Mage can unleash a hail of spells upon enemies. This Paragon Path is good at shocking enemies quickly and lethally with burst damage.

Paragon Path - Master of Flame
Harnessing the power of Fire, the Master of Flame burns the battlefield and all in it. This Paragon Path uses the Smolder effect to gradually do massive fire damage over time.

The Master of Flame's Paragon powers add this burn effect to enemies, doing fire damage over time. Smolder damage is increased by Arcane Mastery stacks; Chill effects cause Rimefire, which allows the burn effect to be refreshed by adding more Chill stacks.

Years of study and practice have given Wizards a deep understanding of all things magical. Using the Arcana skill allows characters to open Arcane Skill Nodes, read runes, and other magical activities.

Divine Mode/ Divine Power
Attacking enemies generates Divine Power, which allows the Cleric to Channel Divinity. While channeling, your normal At-Wills are replaced with Punishing Light and Soothing Light. Filling the Divine Power bar grants a Divine Symbol, which can be expended to augment your Encounter powers.

Clerics are at their best when helping others, and so healing abilities are 70% more effective when used on allies compared to those used on the Cleric themselves.

Paragon Path - Divine Oracle
All Clerics can channel divine power, but only Divine Oracles become true conduits for the will of the gods. This Paragon Path excels at direct healing and damaging powers.

Paragon Path
Prayer and divine magic imbue the Cleric with many powers, the Anointed Champion uses these blessings to protect their allies. This Paragon Path specializes in Damage Mitigation, Regeneration effects, and granting Temporary Hitpoints.

With a natural connection to the divine, Clerics can easily identify religious treasures and artifacts. Religion allows characters to pray at divine altars, open Religion Skill Nodes, and complete other divinely-inspired skill checks.

Dealing damage and killing enemies fills your Determination meter. When your Determination is at least 50% full, the Fighter can activate Unstoppable. Unstoppable frees the player from all control effects, grants Temporary Hit Points, and reduces incoming damage based on your level of Determination. For its duration, Unstoppable makes your At-Will attacks much quicker, but deal slightly reduced damage.

Temporarily increase your Run Speed to charge enmies and avoid attacks. Sprinting ignores most slowing effects.

Paragon Path - Swordmaster
Mastery of battle comes from mastery of one's weapon, as the Swordmaster knows all too well. This Paragon Path allows Fighters to unleash an unending flurry of lethal blows upon enemies.

Paragon Path - Iron Vanguard
Strong will makes for strong fighters, and there are none with stronger will than the Iron Vanguard. This Paragon Path specializes in survivability and aggro control.

Years of experience exploring dungeons have given the Fighter a knack for finding secret doors and treasure troves. Dungeoneering allows characters to activate hidden switches, open Dungeoneering Skill Nodes, and other exploration-type skill checks.

Guard Meter
Guardian Fighters have the ability to block attacks when equipped with a shield. Blocking attacks prevents damage, but lowers the guard meter. The guard meter refills over time while not being used, or can be filled with certain powers. If guarding an attack would deplete the guard meter, the guard breaks, and you are temporarily unable to block.

In order to protect the party, the Guardian Fighter must be able to draw enemies away from allies. Marking a target causes you to generate more threat against the target, and encourages them to attack you over other players.

Paragon Path - Iron Vanguard
Strong will makes for strong fighters, and there are none with stronger will than the Iron Vanguard. This Paragon Path specializes in survivability and aggro control.

Paragon Path - Swordmaster
Mastery of battle comes from mastery of one's weapon, as the Swordmaster knows all too well. This Paragon Path allows Fighters to unleash an unending flurry of lethal blows upon enemies.

Years of experience exploring dungeons have given the Fighter a knack for finding secret doors and treasure troves. Dungeoneering allows characters to activate hidden switches, open Dungeoneering Skill Nodes, and other exploration-type skill checks.

Ranged and Melee Stance
Rangers can switch between attacking with their bow from range or their blades in melee. Your At-Will and Encounter powers have different effects when you are in Ranged Stance or Melee Stance.

Grasping Roots
Some Ranger abilities have a chance of applying Grasping Roots on their target, tethering them in-place.

Paragon Path - Stormwarden
The Ranger uses mastery of nature to navigate the wilds, and the Stormwarden uses mastery of the elements to hit enemies with lightning quickness. This Paragon Path is meant for those Rangers focused on dealing more damage to more enemies.

Paragon Path - Pathfinder
Rangers train in the ability to navigate through nature, and Pathfinders train in the ability to navigate the battlefield. This Paragon Path excels in teamwork and changing the tide of battle.

A knowledge of Faerun's flora and fauna helps Rangers navigate the wilderness.

When your Stealth meter is full, the Rogue can enter Stealth mode. Entering Stealth gives you Combat Advantage against enemies, and additional effects to your Encounter powers. The Stealth meter refills over time, but is slowed when attacked.

Natural agility allows the Rogue to dodge out of the way of incoming attacks.

Paragon Path - Master Infiltrator
At home in the shadows, the Master Infiltrator uses guile and subtlety to dispatch enemies. This Paragon Path focuses on Stealth, Deflection, and quick executions.

Paragon Path - Whisperknife
Flexibility is key for rogues, and the Whisperknife takes battlefield superiority a step further. This Paragon Path excels in augmenting ranged attacks.

A keen eye and nimble fingers allow the Rogue to acquire even more riches. Thievery allows characters to disarm traps, open Thievery Skill nodes, and other skill checks involving subtlety and quick hands.